Experience Design 1: a manifesto for the creation of experiences

This first book is an attempt to define this field in as inclusive a way as possible. It covers a broad cross-section of media with examples and theory. Of course, the book itself should be an experience, so the format has been designed to be easily navigated and somewhat surrendipitous throughout.

It consists of 50 chapters of 6 pages, each forcussing on a different topic that relates to the successful creation of experiences in all media. It was difficult to choose only 50 but these, I feel, are the most important ones to cover first.

There's more information about the book at its own site, including links to all of the examples.

Experience Design

Experiences
Experience Taxonomy
Product Taxonomy
100 Years
Takeaways

Information Design

Data
Information
Knowledge
Wisdom
Cognitive Models
Presentation
Multiplicity
Subjectivity
Navigation
Visualization
Consisency
Metaphors

Interface Design

Usability
User Behavior
Meaning
Awareness

Interaction Design

Technology
Interactivity
Participants
Feedback
Control
Creativity
Productivity
Communications
Adaptivity
Community
Identity
Participation
Storytelling
Narrative Structure
Non-linear Navigation
Improvisation
Point of View
Narrative Extension

The Senses

Smell
Taste
Touch
Sound
Sight

Sensorial Design

Visual Design
Immersion
Time and Motion
Symbolism

Index

Resources

 

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