Schools & Programs

180° Academy (Denmark)

The 180° Academy is a new program with unique structure located in Denmark.
www.180academy.com

Art Center College of Design

Art Center College of Design Pasadena, CA Four-year undergraduate degrees in Product, Transportation, Entertainment, Graphic, and Environmental Designs Two-year Masters degrees in Industrial Design and Media Design

BA Communications Design (CMU)

BA Communications Design (CMU) 4-year Bachelor's Program

BA Design and Construction Management (Greenwich)

University of Greenwich
Three-Year Bachelors
www.gre.ac.uk/courses/ug/arc/k252

BA Design and Management (Parsons)

Parsons School of Design
Four-Year Bachelors
www.parsons.edu/departments/department.aspx?dID=78&sdID=103&pType=1

BA Design Innovation (Staffordshire)

Staffordshire University
Three-Year Bachelors
www.staffs.ac.uk/schools/art_and_design/

BA Design Management (Staffordshire)

Staffordshire University
Three-Year Bachelors
www.staffs.ac.uk/schools/art_and_design/

BA Design Management and Innovation (De Montford)

De Montfort University
Three-Year Bachelors
www.dmu.ac.uk/faculties/art_and_design/ug_courses/des_man_innov.jsp

BA Design Management for Fashion Retailing (UMIST)

UMIST - University of Manchester Institute for Science and Technology
www.umist.ac.uk

BA Design Management for the Creative Industries (Salford)

The University of Salford
Three-Year Bachelors
www.salford.ac.uk/course-finder/course/1213

BA Graphic Design, CCA

BA Graphic Design, CCA, San Francisco, CA 4-year Bachelors Program

BA Industrial Design (CMU)

BA Industrial Design (CMU) 4-year Bachelor's Program

BA Industrial Design, CCA

BA Industrial Design, CCA, San Francisco, CA 4-year Bachelors Program

BA Management of Design and Communications (UCE)

University of Central England
Three-Year Bachelors
www.biad.uce.ac.uk/courses/undergrad/bamgtdcm.htm

BA Marketing and Design for Business (Northbrook)

Northbrook College
Three-Year Bachelors
www.northbrook.ac.uk/courses/?s=&code=FBADB1

BA Retail Design Management (LCP)

London College of Printing, part of the London Institute
Three-Year Bachelors
www.londonmet.ac.uk/ug-prospectus-2006/courses/retail-management.cfm

BS Textile Design and Design Management (UMIST)

UMIST - University of Manchester Institute for Science and Technology
www.umist.ac.uk

Built Environment Innovation Centre (Imperial College)

Built Environment Innovation Centre Tanaka Business School Imperial College, London

Business Management, Hyper Island (Sweden)

Business Management, Hyper Island (Sweden) 80-week full-time program

Certificate (George Brown)

George Brown College
One-Year Program
www.georgebrown.ca/Marketing/FTCal/design/G401.aspx

Certificate in Design Management (MIT)

MIT Sloan/SFMA Boston cooperative certificate program
www.smfa.edu/News_Exhibitions/News/MBA_meet_MFA_SMFA_offers_MIT_Sloan_students_experimental_workshop.asp

Certificate in Design Management (Ryerson)

Ryerson Polytechnic University
One-Year Program
ce-online.ryerson.ca/ce_2008-2009/calendar/default.asp?section=program&sub=cert&cert=DESMAN00&mode=program

Certificate in Managing Product Design & Development (Northwestern)

Northwestern University
3-Day Program
http://www.mpd.northwestern.edu/executive_ed.php

Certificate, Multimedia Studies Program (SF State)

Certificate, Multimedia Studies Program (SF State), San Francisco, CA

Context Aware Computing Group (MIT)

Context Aware Computing Group MIT Media Lab

d.school (Stanford)

Hasso Platner Institute of Design at Stanford (d.school)
Courses in Design Thinking offered to other degree programs
www.stanford.edu/group/dschool

Digital Media, Hyper Island (Sweden)

Digital Media, Hyper Island (Sweden) 90-week full-time program

Dyson School of Design Innovation

The Dyson School of Design Innovation offers classes in design engineering and enterprise to middle and high school students as well as adults. It does not offer a degree program. Bath, England, www.dysonschool.com

ETH Wearable Computing Laboratory

ETH Wearable Computing Laboratory in Zurich

Institute for the Learning Sciences

Institute for the Learning Sciences

Interactive Art Director, Hyper Island (Sweden)

Interactive Art Director, Hyper Island (Sweden) 45-week full-time program

Interactive Telecommunications Program (NYU)

Interactive Telecommunications Program, NYU, New York City Two-year Masters Program

Kaos Pilot Program

Kaos Pilot
This is a truly innovative, unique program mixing design and business perspectives in an unusually energetic and risk-taking program.
www.kaospilot.dk

MA Design Studies (Central St. Martins)

Central St. Martins
One-Year Masters
courses.csm.arts.ac.uk/DisplayCourse.asp?CI=64&MA=4&CT=6

MA Design, Graduate Program in Design, CCA

Masters in Design, Graduate Program in Design, CCA, San Francisco, CA 2-year Master Program

MA Experience Design (Konstfak)

Masters in Experience Design, Experience Design Group, Konstfak, Stockholm, Sweden 2-year Masters Program PDF

MA International Business & Management for Designers (Salford)

University of Salford
One-Year Masters
www.salford.ac.uk/course-finder/course/1343

Major in Business of Art & Design (Ringling)

Ringling School of Art and Design
www.ringling.edu/BD.611.0.html

Master in Management Science (ESAG/PITA)

ESAG Penninghen & EPITA
Master in Management Science, Specialized in Strategy & Design
Two-Year Masters
penninghen.fr/4inscripeng.html

Master of Design (IIT)

IIT (Illinois Institute of Technology)
Two-Year Masters
http://www.id.iit.edu/310/

Master of Design and Branding Strategy (Brunel)

Brunel University
One-Year Masters
www.brunel.ac.uk/courses/pg/cdata/d/Design+and+Branding+Strategy+MA

Master of Design Enterprise (Straffordshire)

Staffordshire University
One-Year Masters
www.staffs.ac.uk/schools/art_and_design/postinfo/desman.htm

Master of Design Innovation (De Montfort)

De Montfort University
One-Year (3 semesters) Masters
www.dmu.ac.uk/faculties/art_and_design/pg_courses/desino.jsp

Master of Design Management (Salford)

University of Salford
MSc Design Management
One-Year Masters
www.salford.ac.uk/course-finder/course/133

Master of Design Management (Straffordshire)

Staffordshire University
One-Year Masters
www.staffs.ac.uk/schools/art_and_design/postinfo/desman.htm

Master of Design Management (Surrey)

Surrey Institute of Art and Design
One-Year (3 semesters) Masters
www.ucreative.ac.uk/index.cfm?articleid=5636

Master of Design Management (UCE)

University of Central England
One-Year Masters
www.uce.ac.uk/web2/biad/pgdesmgt.html

Master of Design Management (Unitec)

Unitec Institute of Technology
Two-Year Masters
www.unitec.ac.nz/index.cfm?7561725A-49C4-4D6D-8987-B9C7FF0FF116

Master of Design Methods (IIT)

IIT (Illinois Institute of Technology)
One-Year Masters
http://www.id.iit.edu/312/

Master of Design, Strategy and Innovation (Brunel)

Brunel University
One-year Masters
www.brunel.ac.uk/courses/pg/cdata/d/design%2c+strategy+and+innovation+ma/full+details

Master of Design/MBA (IIT)

IIT (Illinois Institute of Technology) Stuart School of Business
Two-Year Masters
www.id.iit.edu/323/

Master of Product Design, Innovation and Management (Middlesex)

Middlesex University
One-Year (3 semesters) Masters
www.mdx.ac.uk/pgdesign/mdes%20in%20product%20design,%20innovation%20and%20management/005h700.asp

Master of Product Development (Northwestern)

Northwestern University
Master of Product Development
Two-Year Masters
www.mpd.northwestern.edu

Masters in Design Management (Pratt)

Pratt Institute
Two-Year Masters
www.pratt.edu/design_management

Masters in Design Strategy

MIP, the Business School of the Politecnico di Milano
2-Year MBA
www.polidesign.net/mds/sitomds.html

Masters in Holistic Science (Schumacher)

MSc in Holistic ScienceSchumacher College

Masters in Industrial Design (Bezalel)

Bezalel Academy of Art & Design
Masters in Industrial Design
2-Year Masters
www.bezalel.ac.il/en/academics/masters_degree/industrial/

Masters of Design & Manufacturing Management (LSBU)

London South Bank University
One-Year Masters
MSc/PgDip Design & Manufacturing Management
http://prospectus.lsbu.ac.uk/courses/course.php?CourseID=1076&SearchWords=design

Masters of Design Management (INHOLLAND)

INHOLLAND University/INHOLLAND Graduate School
Two-Year Masters
www.graduateschool.inholland.nl/index.html?folder=3&envelope=28&naam=Master%20of%20Design%20Management&submerk=INHOLLAND%20Graduate%20School

Masters of Product Development (CMU)

Masters of Product Development (CMU) 2-year Master's Program

MBA in Business Design (Rotman)

Rotman School of Management
Two-Year MBA
Rotman's MBA in Business Design combines their MBA program with their designworks center. www.rotman.utoronto.ca/businessdesign

MBA in Design Strategy (CCA)

California College of the Arts
This new program is a 2-year MBA (Masters in Business Administration) with an emphasis on both using design principles to promote innovation and adhering to sustainability principles to create more sustainable organizations.
www.cca.edu/designmba

MBA in Fashion Management and Entrepreneurship (LIM)

www.limcollege.edu/html/prospacadgradstudies.htm 4 12-week term (12-15 months full time) MBA program

MBA in Socially Responsible Business (Brandeis)

MBA in Socially Responsible Business 2-year MBA Brandeis University, Waltham, Massachusetts www.brandeis.edu/global/news_green_mba.php

MBA in Sustainability (Donahue/Duquesne)

Donahue School of Business, Duquesne University Pittsburgh, PA 12-month accelerated program mba.sustainability.duq.edu

MBA in Sustainable Management

Presidio School of Management
Presently, the only accredited MBA in Sustainability in the USA.
www.presidiomba.org

MBA/MA in Design

University of Kansas
Two-Year Masters
www.business.ku.edu/gen/bschool_generated_ns_pages/MBAMA_Design_m1141.html

MDes Communication Planning and Information Design (CMU)

Masters of Design Communication Planning and Information Design (CMU) 2-year Master's Program

MDes Interaction Design (CMU)

Masters of Design Interaction Design (CMU) 2-year Master's Program

MFA Visual Communication (Herron)

MFA Visual Communication focusing on Design Thinking and Design Leadership
Herron School of Art and Design/Indiana State University
Two-Year Masters
www.designleadership.org

MIT Media Lab

MIT Media Lab Cambridge, MA Two-year Masters degrees in Media Arts & Sciences and Media Technology PhD degrees in Media Arts & Sciences

Peter F. Drucker and Masotoshi Ito School of Management

Claremont Graduate University
2 Year MBA (part-time and full-time), plus Executive MBA program
www.cgu.edu/pages/130.asp
This program focuses on human interactions in leadership as well as ethical business management.

PhD Design

IIT (Illinois Institute of Technology)
www.id.iit.edu/314/

PhD Design (CMU)

PhD in Design (CMU)

Royal College of Art (London)

Royal College of Art, London Two-year Masters degrees in Communications Design, Design Interactions, Design Products, Industrial Design, Vehicle Design and History of Design

Sessions Online School of Design

Sessions Online School of Design

Sociable Media Group

Sociable Media Group MIT Media Lab

User Experience Design for Interactive Media, Hyper Island (Sweden)

User Experience Design for Interactive Media, Hyper Island (Sweden)

Organizations

Affective Computing Lab (MIT)

Affective Computing Lab MIT Media Lab

AIA

American Institute of Architects
www.aia.org

AIGA

American Institute of Graphic Design
• Center for Sustainable Design
• GAIN Journal of Business and Design
www.aiga.org

AIGA Center for Practice Management

AIGA Center for Practice Management

AIGA Center for Sustainable Design

AIGA Center for Sustainable Design

Argus Center for Information Architecture

Argus Center for Information Architecture

ASIS Special Interest Group: Information Architecture

ASIS Special Interest Group: Information Architecture

Berkeley Olfactory Research Projects

Berkeley Olfactory Research Projects

CAPTology

Stanford CAPTology Lab (Computers As Persuasive Technology)

Center For Sustainable Design

Center for Sustainable Design
www.cfsd.org.uk

Centre du Design Rhone

www.cdra.asso.fr/bas/charte/cdra.shtm

Corporate Design Foundation

www.cdf.org

Design 21

Social Design Network
www.design21sdn.com

Design Council

www.design-council.org.uk

Design Innovation Ireland

www.designinnovation.ie

Design Management Europe

www.designmanagementeurope.com

Design Management Institute

www.dmi.org

Design Vlaanderen

www.designvlaanderen.be

Design Wales

www.designwales.org.uk/DesignWalesSF/Default.aspx

Designers Accord

Designer's Accord

Digital Games Research Organization

Digital Games Research Organization

Game Studies

The International Journal of Computer Game Research

IDSA

Industrial Designers Society of America
www.idsa.org

Information Architecture Institute

Information Architecture Institute

Information Design and Architecture SIG (Society for Technical Communication)

Information Design and Architecture SIG of the Society for Technical Communication

Institute for Inquiry

Institute for Inquiry

Institute for the Learning Sciences

Institute for the Learning Sciences

Interactive Cinema Group (MIT)

Interactive Cinema Group MIT Media Lab

International Community for Auditory Display

International Community for Auditory Display

International Institute for Information Design

International Institute for Information Design

International Institute for Information Design (IIID)

International Institute for Information Design (IIID)

International Network of Sustainable Design

www.o2.org

International Storytelling Center

International Storytelling Center/B>

MIT Media Lab Speech Interface Group

MIT Media Lab Speech Interface Group

MIT Tangible Media Group

A HREF="http://tangible.media.mit.edu/">MIT Media Lab Tangible Media Group

See Design

www.seedesign.org

Sense of Smell Institute

Sense of Smell Institute

SIGCHI

SIGCHI (The Special Interest Group in Computer Human Interface issues of the Association of Computing Machinery)

SIGGRAPH

SIGGRAPH (The Special Interest Group in computer graphics of the Association of Computing Machinery)

Sociedade Brasileira de Design da Informação

Sociedade Brasileira de Design da Informação

Society of News Design

Society for News Design

Stanford Biomimetics and Dextrous Manipulation Laboratory

Stanford Biomimetics and Dextrous Manipulation Laboratory

Synthetic Characters Group (MIT)

Synthetic Characters Group MIT Media Lab

TEA

www.teaconnect.org

The Center for Digital Storytelling

The Center for Digital Storytelling

Theatersports

Theatersports Worldwide

Themed Entertainment Association

Themed Entertainment Association

UK Design Council

UK Design Council

Wearable Computing Laboratory (University of Oregon)

Wearable Computing Laboratory at the University of Oregon

Publications

Articles

10 Worst Innovation Mistakes In A Recession (BusinessWeek)

2007 Annual D-Schools List (BusinessWeek)

images.businessweek.com/ss/07/10/1005_dschools/source/6.htm

A Brief History of Wearable Computing

A Brief History of Wearable Computing Timeline history of wearable computing

A New Shape on Recycling

images.businessweek.com/ss/07/06/0618_liddle/index_01.htm

A Step Beyond Palmtop: Collartop

A Step Beyond Palmtop: Collartop Anne Eisenberg, New York Times. November 2000

All About Yves (Fast Company)

All About Yves
by Linda Tischler
Fast Company
www.fastcompany.com/magazine/119/all-about-yves.html

Are You A Cyborg?

You Are Cyborg Hari Kunzru Wired. Feb. 1997

Articles on Emotions and Expression

Paul Ekman is an authority on how facial expressions display and interact with our emotions. His website has many relevant articles: www.paulekman.com/downloadablearticles.html

As We May Think (The Atlantic)

As We May Think by Vannevar Bush

At What Cost Pervasive?

At What Cost Pervasive? A Social Computing View of Mobile Computing Systems D.C. Dryer 1999 IBM

Before you start a business, ask three questions

www.tennessean.com/apps/pbcs.dll/article?AID=2007705270353

Checker Shadow Illusion

Checker Shadow Illusion

Communicating Clothes

Communicating Clothes Jørgen Sundgot InfoSync World. May 2002

Constructivist Learning Theory

Constructivist Learning Theory George E. Hein, 1991

Context-awareness in wearable and ubiquitous computing

Context-awareness in wearable and ubiquitous computing Gregory D. Abowd, Anind K. Dey, Gregory Abowd, Robert Orr & Jason Brotherton, Georgia Tech

Contrasting Paradigms for the Development of Wearable Computers

A HREF="http://www.research.ibm.com/journal/sj/384/baber.html">Contrasting Paradigms for the Development of Wearable Computers C. Baber 1999 IBM

Creating a Learning Revolution

Creating a Learning Revolution Nicholas Negroponte, Mitchel Resnick, Justine Cassell, 2002 MIT Media Lab

Creativity Comes to B-School

www.businessweek.com/bschools/content/mar2006/bs20060326_8436_bs001.htm

Definition of a Wearable Computer

Definition of Wearable Computer Steve Mann 1998 MIT Media Lab

Design Intervention (Fast Company)

Design Intervention
At Philips, a place long known for big ideas and small numbers, can there be too much of a good thing?
by Jennifer Reingold
Fast Company
www.fastcompany.com/magazine/109/open_design-intervention.html

Design That Solves Problems for the World’s Poor

www.nytimes.com/2007/05/29/science/29cheap.html?ei=5090&en=d8771488be7358a4&ex=1338091200&partner=rssuserland&emc=rss&pagewanted=print

Design Thinking (HBR)

Design Thinking (Harvard Business Review) by Tim Brown. Thinking like a designer can transform the way you develop products, services, processes--and even strategy.

Designing Interactive Theme Park Rides

Designing Interactive Theme Park Rides Jesse Schell, Joe Shochet

Designs on a New Market Niche (WSJ)

Designs on a New Market Niche (Wall Street Journal)
4 October 2007
by Ann Zimmerman
online.wsj.com/public/article/SB119145487497048330.html

Diane Nahl's Articles on Affective Computing

Diane Nahl's Articles on Affective Computing

Digital Identities

Digital Identities: Patterns in Information

Driving Sustainable Design (Business Week)

Driving Sustainable Design

E-broidery: Design and Fabrication of Textile Based Computing

E-broidery: Design and Fabrication of Textile Based Computing E.R. Post 2000 IBM

Emotional Expression

A collection of articles on emotions and expression: www.paulekman.com/articlesandbookchapters.php

Future Watch: Digital Clothing, Fax Pens

Future Watch: Digital Clothing, Fax Pens Ashlee Vance PC World. August 2000

Hardware, Ready to Wear

Hardware, Ready to Wear PC World. September 2000

I Have No Words but I Must Design

I Have No Words but I Must Design by Greg Costikyan

IBM Gets Fashionable with Wearable Cell Phones

A HREF="http://www.pcworld.com/news/article.asp?aid=33322">IBM Gets Fashionable With Wearable Cell Phones Tom Spring PC World. November 2000

IBMA Ease of Use Guidelines

IBM Ease of Use Guidelines

Infinitely Wearable Computing

Infinitely Wearable Computing Bob Parks 1997 Wired

Innovating Through Recession

This article, by Andrew Rozeghi, is a great discussion of why recessions represent great opportunities for companies, particularly if they separate costs by innovative value. You can read it online or download it from here: http://www.scribd.com/doc/7450921/Innovating-Through-Recession-Andrew-Razeghi-Kellogg-School-of-Management

Inside the business of innovation and design

www.businessweek.com/innovate/NussbaumOnDesign/archives/2007/06/ceos_must_be_de.html

Learning in Interactive Environments

Learning in Interactive Environments: Prior Knowledge and New Experience< Jeremy Roschelle, 1995 American Association of Museums

Lucent/Bell Lab's Information Theory

Lucent/Bell Lab's Information Theory PDF

Major Categories in the Taxonomy of Educational Objectives

Major Categories in the Taxonomy of Educational Objectives 1956 Bloom

Managing Design (Design Council)

An insightful description of the strategic design process with case studies on eleven companies.

MIT 'cyborgs' bridge gap between man and machine

MIT 'cyborgs' bridge gap between man and machine< Ann Kellan CNN. 3 July 1998

Mr LifeBits: Fulfilling the Memex Vision

MyLifeBits: Fulfilling the Memex Vision

Pervasive Computing

Pervasive Computing, You Are What You Compute Sean Silverthorne, Harvard Business School Working Knowledge 3 Feb. 2003

Pervasive Computing in a Networked World

Pervasive Computing in a Networked World

Privacy is not the antidote to surveillance

Privacy is not the antidote to surveillance by Felix Stalder

Real Design (Vexed Parka)

Real Design (Vexed Parka) Channel 4. 2002

Richard Liddel's War on Waste

www.businessweek.com/innovate/content/jun2007/id20070618_946376.htm

Sound Objects Articles

Sound Object Articles

Splorp Critique

Splorp Critique
A critigue of the proliferation of spiral logos.

Strategy for the Real World

by Kevin McCullagh, Design Management Review, Fall 2006
http://www.plan.bz/views/?p=54

Streamlining HP (Fast Company)

Streamlining HP
by Bill Breen
Fast Company
www.fastcompany.com/magazine/119/streamlining-hp.html

Tamara

Tamara (Interactive Theater Piece)

Technology Tracks Troublemakers

Technology Tackles Troublemakers as the War on Crime Heats Up by Jim Stark

Ten Things to Learn This School Year

Ten Things to Learn This School Year
by Guy Kawasaki

Testimony to US Senate on Game Violence

Testimony Before the US Senate Commerce Committee by Henry Jenkins on May 4, 1999

The 400 Rules Project

The 400 Rules Project

The Challenges of Wearable Computing, Part 1

A HREF="http://www.ece.umd.edu/courses/enee759m.S2002/papers/starner2001a-micro21-4.pdf">The Challenges of Wearable Computing, Part 1 (PDF) T. Starner 2001

The Community is the Brand

The Community is the Brand by Margaret Wertheim

The Learning Hub

The Learning Hub: Seymour Papert, David Cavallo, 2000 MIT

The Life of Games

The Life of Games by Stephen Sniderman

The MFA is the new MBA

by Katherine Bell
Article at Harvard's Conversation Starter
conversationstarter.hbsp.com/2008/04/the_mfa_is_the_new_mba_1.html

The Power of Design (BusinessWeek)

www.businessweek.com/magazine/content/04_20/b3883001_mz001.htm

The voiding of Privacy

The voiding of privacy by Felix Stalder

There Goes the Community

N=There Goes the Neighborhood by Janelle Brown

Tomorrow's B-School? It Might Be A D-School (BusinessWeek)

Be sure to explore all of the articles in this Special Report.
www.businessweek.com/magazine/content/05_31/b3945418.htm

Tough Love (Fast Company)

Tough Love
Business wants to love design, but it's often an awkward romance.
by Roger Martin
Fast Company
www.fastcompany.com/magazine/109/open_design-tough-love.html

Turning Pervasive Computing into Mediated Spaces

Turning Pervasive Computing into Mediated Spaces W. Mark 1999 IBM

Unified Field Theory of Design

Information Interaction Design: A Unified Field Theory of Design Nathan Shedroff 1995
This paper also appears in the MIT Press book, Information Design. It is a description of the structure of information design and interaction design disciplines as well as their relation to sensorial design.

Voices from the WELL

Voices from The WELL: The Logic of the Virtual Commons by Marc Smith

We Can Create a Poverty-Free World

OpEd By Muhammad Yunus
www.spiegel.de/international/world/0,1518,487073,00.html

Wearable Computing in Jewelry?

A HREF="http://www.pencomputing.com/wearableware/column39.html">Wearable Computing in Jewlery? Neil Kleinman Pen Computing. May 2001

Wearable Computing Meets Ubiquitous Computing

A HREF="http://xenia.media.mit.edu/~rhodes/Papers/wearhive.html">Wearable Computing Meets Ubiquitous Computing: Reaping the best of both worlds Bradley J. Rhodes, Nelson Minar and Josh Weaver 1999 MIT Media Lab

Wearable Devices Pose for the Future

Wearable Devices Pose for the Future Ben Charny c|net 11 May 2001

Wearable Motherboard

Georgia Tech Wearable MotherboardGeorgia Tech

What Your Clothes Say About You

What Your Clothes Say About You

What's the Big Idea?

What's the big idea? Steps toward a pedagogy of Idea Power (PDF) Seymour Papert, 2000 IBM Systems Journal

Why Design (AIGA)

Why Design? PDF from the AIGA

Why Wear A Computer

Why Wear a Computer (video) David May University of Bristol

Why Wearable Audio Computing?

Why Wearable Audio Computing? Nitin Sawhney 2000 MIT

Wireless Networked Digital Devices

Wireless Networked Digital Devices: A New Paradigm for Computing and Communication, Eric Zimmerman 1999 IBM

Wireless, Wearable, and Wondrous Tech

Wireless, Wearable, and Wondrous Tech Shoshana Berger, CNN. 17 Jan. 2003

Xanalogical Structure

Xanalogical Structure

Blogs

Adrian Chan's Blog

Adrian Chan's Blog on Society, Culture, and Current Events

All This ChittahChattah

by Steve Portigal
www.portigal.com/blog/

B+D Blog

www.bplusd.org

Boxes and Arrows

www.boxesandarrows.com

Boxes and Arrows

Boxes and Arrows

Brand New (Under Consideration)

www.underconsideration.com/brandnew

Business Model Design and Innovation

by Alex Osterwalder
business-model-design.blogspot.com

Coolhunting.com

Cool Hunting

Core77

www.core77.com

Design Management

by Ralf Beuker
www.design-management.de

Design Matters

Design Matters

Design Methods

designmethods.blogspot.com

Ecotecture

Ecotecture

Edge

www.edge.org

ExperienceCurve

by Karl Long
blog.experiencecurve.com

Free Gorifero

Free Gorifero written by Sergio Fabio

Fresh Perspectives

www.cheskin.com/blog/

Gizmodo

Gizmodo

Gong Szeto's Blog

by Gong Szeto
gongszeto.squarespace.com

Good Experience

Good Experience

Green Biz

Green Biz Blog
written by Joel Makower
www.greenbiz.com

ID Blog

ID Blog by Beth Mazur

Innovation & Design (BusinessWeek)

www.businessweek.com/innovate

Kuro5in

www.kuro5hin.org/

Metacool

by Diego Rodriguez
metacool.typepad.com

NextDesign

NextDesign Leadership Institute

NussbaumOnDesign (BusinessWeek)

www.businessweek.com/innovate/NussbaumOnDesign

O2 Design Network

International Network for Sustainable Design

Online Community Report

Online Community Report

Putting People First (Experientia)

by Mark Vanderbeeken
www.experientia.com/blog

Speak Up (Under Consideration)

www.underconsideration.com/speakup

The Entrepreneurial Mind

by Jim Cornwall
forum.belmont.edu/cornwall

Thinking and Making

by Austin Govella
thinkingandmaking.com

This is Broken

This is broken

TreeHugger

www.treehugger.com

Triple Pundit

Triple Pundit

Which MBA? (Economist)

The Which MBA? blog is a great resource about traditional MBA programs worldwide, from The Economist.
mba.eiu.com

Worldchanging

www.worldchanging.com

XPlane

XPLANE blog

Xplane Blog

XPLANE blog on visual thinking

Books

A History of Graphic Design

A History of Graphic Design Phillip B. Meggs, 1983 Van Nostrand Reinhold, ISBN 0471291986

A Look at Human Interaction with Pervasive Computers

A Look at Human Interaction with Pervasive Computers

A Natural History of the Senses

A Natural History of the Senses
by Diane Ackerman, 1991 Vintage, ISBN 0679735666 This is a superb and beautiful reflection on human senses. It is a great beginning for considering how humans react to information differently through different senses.

A Pattern Language

A Pattern LanguageChristopher Alexander, Sara Ishikawa, and Murray Silverstein, 1977 Oxford University Press, ISBN 019501919

A Primer of Visual Literacy

A Primer of Visual Literacy by Donis A. Dondis,1973 MIT Press, ISBN 0262540290 This is a basic, insightful book about the elements of design (from the print perspective but applicable to all design, including electronic and online media). It covers basics such as typography, layout, balance, and composition.

A Universal Information Appliance

A Universal Information Appliance K.F. Eustice 1999 IBM

A Whole New Mind

A Whole New Mind
by Dan Pink

Abstracting Craft

Abstracting Craft, The Practiced Digital Hand Malcolm McCullough, 1996 MIT Press, ISBN 026263189X

Accounting: What the Numbers Mean

Accounting: What the Numbers Mean
by David Marshall, Wayne William McManus, and Daniel Viele

Apple Human Interface Guidelines

Apple Human Interface Guidelines: The Apple Desktop Interface Apple Computer, Inc., 1988 Addison-Wesley, ISBN 0201177536
While this is an older book, it is still one of the best--and first--books to comprehensively explain aspects of graphic user interfaces and interface issues in general.

As the Future Catches You

As The Future Catches You: How Genomics & Other Forces Are Changing Your Life, Work, Health & Wealth
by Juan Enriquez

Banker to the Poor

Banker to the Poor: Micro-Lending and the Battle Against World Poverty Muhammad Yunus, Alan Jolis, Mohammed Yunus, 1999 Public Affairs, ISBN 1891620118

Beyond Borders

Beyond Borders: Web Globalization Strategies John Yunker 2002 New Riders ISBN 0735712085

Beyond Culture

Beyond Culture Edward T. Hall, 1977 Anchor, ISBN 0385124740

Beyond Growth

Beyond Growth: The Economics of Sustainable Development
by Herman E. Daly

Beyond The Bottom Line

Beyond The Bottom Line: Putting Social Responsibility to Work for your Business and the World
by Joel Makower

Beyond the Limits

Beyond the Limits: Confronting Global Collapse, Envisioning a Sustainable Future
by Donella H. Meadows, Dennis L. Meadows, and Jorgen Randers

Biomimicry

Biomimicry: Innovation Inspired by Nature
by Janine M. Benyus, , 2002 Harperperennial, ISBN 0060533226

Bowling Alone

Bowling Alone: The Collapse and Revival of American Community Robert D. Putnam, Lewis M. Feldstein, Don Cohen, 2001 Touchstone Books, ISBN 0743203046

Brand.New

Brand.New Jane Pavitt, editor, 2000 Princeton Univ Press, ISBN 069107061X
This is an excellent discourse on the history and status of brands in our culture from a great exhibition in London.

BrandChannel

Brand Channel

Brave New Unwired World

Brave New Unwired World Alex Lightman & William Rojas ISBN 0471441104

Bringing Design to Software

Bringing Design to Software Edited by Terry Winograd, 1996 Addison-Wesley, ISBN 0201854910
This is a great book about the need for "design" involvement in the software development process.

Bucky Works

Bucky Works: Buckminster Fuller's Ideas for Today
by Jay Baldwin ISBN: 978-0471198123 A great, personal account of Fuller's many ideas and how we've yet to accept and make use of them today.

Building a Bridge to the 18th Century

Building a Bridge to the 18th Century: How the Past Can Improve Our Future Neil Postman, 2000 Vintage Books, ISBN 0375701273

Building Corporate AccountAbility

Building Corporate AccountAbility: Emerging practices in social and ethical accounting, auditing and reporting
by Simon Zadek, Peter Pruzan, and Richard Evans

Built For Use

Built For Use: Driving Profits Through User Experience
by Karen Donoghue and Michael D Schrage

Built to Last

Built to Last: Successful Habits of Visionary Companies
by Jim Collins and Jerry I. Porras

Business and Society: Stakeholders, Ethics, Public Policy

Business and Society: Stakeholders, Ethics, Public Policy
11th Edition
by Anne Lawrence, James Webber, and James Post

Cannibals with Forks

Cannibals with Forks: The Triple Bottom Line of 21st Century Business
by John Elkington

Citizen Brand

Citizen Brand Marc Gobe, 2002 Allworth Press, ISBN 158115240X

Communities of Practice

Etienne Wenger, 2002 Cambridge University Press, ISBN 0521663636

Computers as Theater

Computers as Theater Brenda Laurel, 1991 Addison-Wesley, ISBN 0810113139
This is a more advanced description of interaction design as told through traditional theatric concepts. It is a fascinating, in-depth book but not for beginners.

Conscious Business

Conscious Business: How to Build Value Through Values
by Fred Kofman ISBN: 978-1591795179

Contextual Design

Contextual Design Hugh Beyer and Karen Holtzblatt, 1997 Morgan Kaufmann, ISBN 1558604111

Convergence Culture

Convergence Culture: Where Old and New Media Collide, Henry Jenkins, 2006 NYU Press, ISBN 0814742815

Corporate Renaissance

Corporate Renaissance: Business as an Adventure in Human Development
by Ralf Österberg

Cradle to Cradle

Cradle to Cradle
by William McDonough and Michael Braungart, 2002 North Point Press, ISBN 0865475873
This book provides a great vision of how designers can make a substantial change in the development of products and services and their relation to the environment and the future. It has inpiring case studies but few details.

Creating Futures

Creating Futures: Scenario Planning as a Strategic Management Tool
by Michel Godet

Cultural Intelligence

Cultural Intelligence: People Skills for Global Business
by David C Thomas and Kerr Inkson

Defining Moments

Defining Moments: When Managers Must Choose between Right and Right
by Joseph L., Jr. Badaracco

Design + Environment

Design + Environment
by Helen Lewis, John Gertakis, Tim Grant, Nicola Morelli, and Andrew Sweatman

Design for Community

Design for Community Derek Powazek, 2001 New Riders, ISBN 0735710759

Design for Society

Design for Society
by Nigel Whiteley

Design for the Real World

Design for the Real World
by Victor Papanek

Design in Business

Design in Business: Strategic Innovation Through Design by Margaret Bruce and J. R. Bessant

Design Methods

Design Methods John Chris Jones, 1997 John Wiley & Sons, ISBN 0471284963

Design Noir

The Secret Life of Electronic Objects Anthony Dunne, Fiona Raby, 2001 Princeton Architectural Press, ISBN 3764365668

Design Research

Design Research: Applied Exploration of People, Culture, Context, and Form
Edited by Brenda Laurel

Design Thinking

Design Thinking Peter G. Rowe 1991 MIT Press ISBN 026268067X

Design Writing Research

Design Writing Research Ellen Lupton and J. Abbott Miller,1996 Princeton Architectural Press, ISBN 0714838519

Design Yourself

Design Yourself
by Larry Belliston

Design: A Very Short Introduction

Design: A Very Short Introduction
by John Heskett

Don't let this book's title fool you. Though it's short, it's incredibly concise and thorough. It describes design across disciplines and in strategic terms.

Designing Across Cultures

Designing Across Cultures
by Ronnie Lipton

Designing Organizations: An Executive Guide to Strategy, Structure, and Process

Designing Organizations: An Executive Guide to Strategy, Structure, and Process
by Ja R. Galbraith

Designing Visual Interfaces

Designing Visual Interfaces Kevin Mullet and Darrell Sano, 1995 SunSoft Press, ISBN 0133033899

Developing Business Strategies

Developing Business Strategies
Sixth edition
by David Aaker

Dictionary of Brand

Dictionary of Brand
by Marty Neumeier

Digital Storytelling

Digital Storytelling: Capturing Lives, Creating Communities

Dimensional Typography

Dimensional Typography J. Abbott Miller, Princeton Architectural Press, ISBN 1568980892

Don't Make Me Think

Don't Make Me Think: A Common Sense Approach to Web Usability
by Steve Krug

Eco-Economy

Eco-Economy: Building an Economy for the Earth Lester R. Brown, 2001 W.W. Norton & Company, ISBN 0393321932

Emotion

Emotion: The Science of Sentiment
by Dylan Evans, 2002 Oxford University Press ISBN 0192853767 A short, smart overview of emotions and their role in our lives.

Emotions Revealed

Emotions Revealed: Recognizing Faces and Feelings to Improve Communication and Emotional Life
by Paul Ekman, Ph.D. 2003, Times Books, ISBN 0805072756

Envisioning Information

Envisioning Information Edward Tufte, 1990 Graphics Press, ISBN 0961392118 This is one of the premier books on information design. It covers most of the aspects of graphically representing information in many forms (graphs, charts, lists, maps, etc.). The section on color and computer interface design are good for starters but these don't go into nearly enough detail.

Experience Design 1

Experience Design 1: A Manifesto for the Creation of Experiences
by Nathan Shedroff

Experiences in Visual Thinking

Experiences in Visual Thinking
by Robert H. McKim, PWS Engineering, Boston, MA, ISBN 0818504110

Explaining Culture: A Naturalistic Approach

A HREF="http://www.amazon.com/exec/obidos/ASIN/0631200452/ref%3Dase_nathanshedroffsi">Explaining Culture A Naturalistic Approach Dan Sperber, 1996 Blackwell Publishers, ISBN 0631200452

Fetish: Fashion, Sex & Power

Fetish: Fashion, Sex, and PowerValerie Steele, 1996 Oxford University Press, ISBN 0195090446

Flow: The Psychology of Optimal Experience

Flow: The Psychology of Optimal Experience by Mihaly Csiksentimihalyi, 1991 Harper Collins, ISBN 0060920432

For The Common Good

For the Common Good Herman E. Daly, 1994 Beacon Press, ISBN 0807047058

Free Lunch

Free lunch: How the Wealthiest Americans Enrich Themselves at Government Expense (and Stick You with the Bill)
by David Cay Johnson

This is probably the most important book written in the last 30 years on the American economy. It should be required reading for anyone interested in the health of the economy, the free market, or the relation of business to government, regardless of political perspective.

From Barbie to Mortal Kombat

From Barbie to Mortal Kombat: Gender and Computer Games Justine Cassell and Henry Jenkins (editors), 2000 MIT Press, ISBN 0262531682

Fundamentals of Wearable Computers and Augmented Reality

Fundamentals of Wearable Computers and Augmented Reality Woodrow Barfield and Thomas Caudell (editors), IBSN 0805829016

Game On

Game On: The History of Culture and Videogames Lucien King (editor), 2002 Universe, ISBN 0789307782

Gangs of America

Gangs of America: The Rise of Corporate Power and the Disabling of Democracy
by Ted Nace

George Nelson On Design

George Nelson on Design

Graphic Design Manual

Graphic Design Manual, Principles and Practices Armin Hofmann, 1965 Van Nostrand Reinhold, ISBN 3721200063

Graphic Design, A Concise History

Graphic Design, A Concise History Richard Hollis Thames & Hudson, NY

Growing a Business

Growing a Business
by Paul Hawken

Hamlet on the Holodeck

Hamlet on the Holodeck Janet H. Murray, 1998 MIT Press, ISBN 0262631873

Handbook of Pictorial Symbols

Handbook of Pictorial Symbols Rudolf Modley, Dover Publications, ISBN 048623357X

Harvard Business Review on Business and the Environment

Harvard Business Review on Business and the Environment Amory Lovins, L. Hunter Lovins, Robert Shapiro, 2000 Harvard Business School Press, ISBN 1578512336

Hey Whipple, Squeeze This

Hey, Whipple, Squeeze This Luke Sullivan, John Wiley & Sons ISBN 0471293393

Homo Ludens

Homo Ludens Johann Huizinga, 1955 Beacon Press, ISBN 0807046817

Hosting Web Communities

>Hosting Web Communities: Building Relationships, Increasing Customer Loyalty, and Maintaining A Competitive Edge Cliff Figallo, John Wiley & Sons, ISBN 0471282936

How Buildings Learn

How Buildings Learn Stuart Brand, 1994 Viking, ISBN 0140139966

How Customers Think

How Customers Think: Essential Insights into the Mind of the Market
by Gerald Zaltman

How to Think Like a CEO

How to Think Like a CEO
by D.A. Benton

I, Avatar

I, Avatar: The Culture and Consequences of Having a Second Life, by Mark Meadows, 2008 New Riders, ISBN 0321533399

I, Avatar

I, Avatar: The Culture and Consequences of Having a Second Life Dan Areily, 2008, New Riders, ISBN: 0321533399

Influence: The Psychology of Persuasion

Influence: The Psychology of Persuasion by Robert B. Cialdini, Ph.D. 1984, Quill/William Morris, ISBN 0688128165

Infoculture

Infoculture: The Smithsonian Book of Information Age Inventions Steven D. Lubar, National Museum Of American History, 1994 Houghton Mifflin, ISBN 0395570425

Information Anxiety (Doubleday)

Information Anxiety Richard Saul Wurman, 1989 Doubleday, ISBN 0553348566 This is a great book that discusses the nature of information design. While it suffers from some of its own criticism, it is readable and insightful.

Information Anxiety 2 (Que)

Information Anxiety 2 Richard Saul Wurman, David Sume, Loring Leifer , 2000 Que, ISBN 0789724103 This update borrows partly from the original but adds a lot of new information and articles from others.

Information Architects

Information Architects Richard Saul Wurman, 1997 Watson-Guptill Publishers, ISBN 1888001380 This is a coffee-table type book, filled with lots of examples of good information solutions but it doesn't have much how-to information. Instead there are interesting examples of a variety of problems solved in innovative ways.

Information Design (MIT Press)

Information Design edited by Robert Jacobson, Ph.D., 1999 MIT Press, ISBN 026210069X This book covers a vast range of topics in the area of Information Design. My Unified Field Theory of Design paper is in this book.

Innovation and Entrepreneurship

Innovation and Entrepreneurship
by Peter Drucker

Interaction of Color

Interaction of Color Joseph Albers, 1987 Yale University Press, ISBN 0300018460

Interactive Acting

Interactive Acting Jeff Wirth, 1994 Fall Creek Press, P.O. Box 1823, Bisbee, AZ, ISBN 0963237497
This is one of the best books ever written on the mechanics of interactive acting. It doesn't mention anything about interactivity in the context of human-machine interaction, but you will find lots of techniques and ideas that you might be able to apply. It isn't terribly easy to get a copy, but it is well worth it.

Interest and Inflation Free Money

Interest and Inflation Free Money
by Margrit Kennedy

Interface Culture

Interface Culture Steven A. Johnson, 1999 Basic Books, ISBN 0465036805
This is a very original description and look at the accomplishments of interface designers over the last 20 years. While much of it is historical review, there are some keen insights and ideas about how interfaces affect us and what changes we might look for in the years to come.

Joystick Nation

Joystick Nation J.C.Hertz 1997 Little, Brown & Company, ISBN 0316360074

Language of Vision

>Language of Vision Gyorgy Kepes, 1944 Paul Theobald, ISBN 0486286509

Lateral Thinking

Lateral Thinking Edward de Bono, HarperCollins, NY

Launching New Ventures

Launching New Ventures: An Entrepreneurial Approach
Third edition
by Kathleen R. Allen

Leading Change Toward Sustainability

Leading Change Toward Sustainability: A Change Management Guide for Business, Government and Civil Society
by Bob Doppelt

Learning from Museums

Learning From Museums John H. Falk, Lynn D. Dierking, 2000 Altamira Press, ISBN 0742502953

Learning to Be the World

Learning To Be, The world of education today and tomorrow Frederick Champion Ward, 1972 UNESCO, ISBN 9231010174

Life on Screen

Life on Screen Sherry Turkle Simon & Shuster ISBN 0684833484

Macroeconomics

Macroeconomics
by David Colander

Making It

Making It by Chris Lefteri

This is a fantastic book about the various manufacturing and prototyping processes available to designers. It's a thorough overview, with examples, of a near-exhaustive collection of old, new, and on-the-horizon technologies.

Making Meaning

Making Meaning: How Successful Businesses Deliver Meaningful Customer Experiences
by Steve Diller, Nathan Shedroff, and Darrel Rhea

Man, Play, and Games

Man, Play, and Games Roger Caillois, 2001 Univ. of Illinois Press, ISBN 025207033X

Managing Brand Me

Managing Brand Me Thomas Gad, Anette Rosencreutz , 2003 Perseus Publishing, ISBN 0738207381

Managing the Design Factory

Managing the Design Factory: A Product Developer's Toolkit
by Donald G. Reinertsen

Marketing Management

Marketing Management
12th Edition
by Philip Kotler and Kevin Lane Keller

Mastery

Mastery: The Keys to Success and Long-term Fulfillment
by George Leonard

Metaphor and Emotion

Zoltan Kovecses, 2000 Cambridge University Press, ISBN 0521641632

Mid-Course Correction

Mid-Course Correction: Toward a Sustainable Enterprise
by Ray Anderson

Moments of Truth

Moments of Truth
by Jan Carlzon

My Way to Typography

My Way To Typography Wolfgang Weingart, 2000 Lars Muller Publishers, ISBN 390704486X

Narrative as Virtual Reality

Narrative as Virtual Reality Marie-Laure Ryan, Marie-Laure Ryan, Wendy Steiner, and Gerald Prince (editors), 2003 Johns Hopkins Univ. Press, ISBN 0801877539

Narrative Fiction

Narrative Fiction: Contemporary Poetics Shlomith Rimmon-Keenan, 2002 Routledge, ISBN 0415280214

Natural Capitalism

Natural Capitalism: Creating the Next Industrial Revolution
by Paul Hawken, Amory Lovins, and L. Hunter Lovins, 2000 Back Bay Books, ISBN 0316353000

New Games

New Games Edited by Andrew Fluegelman and Shoshana Tembeck, A Headlands Press Book, Dolphin/Doubleday, ISBN 038512516X

New Rules for Classic Games

New Rules for Classic Games R. Wayne Schmittberger, 1994 Random House Value, ISBN 0517129558

No Logo

No Logo Naomi Klein, 2000 Picador, ISBN 0312203438 www.nologo.org
While this book is sometimes too simplistic, it is a great insight into the effects mega-branding is having on our societies. Well worth reading.

Notes on the Synthesis of Form

>Notes on the Synthesis of Form Christopher Alexander ,1964 Harvard University Press, ISBN 0674627512

Observing the User Experience

Observing the User Experience Mike Kuniavsky, 2003 Morgan Kaufman, ISBN 1558609237

On Photography

On Photography Susan Sontag, 1977 Anchor Books, ISBN 0312420099

Organizational Change for Corporate Sustainability

Organizational Change for Corporate Sustainability
by Dunphy & Griffith

Participatory Design

Participatory Design: Principles and Practices
by Douglas Schuler and Aki Namioka

Paul Klee's Pedagogical Sketchbook

Paul Klee - Pedagogical Sketchbook by Sibyl / Paul Klee and Moholy-Nagy

Pause and Effect

Pause & Effect: The Art of Interactive Narrative, by Mark Meadows, 2002 New Riders, ISBN 0735711712

Peak Learning

Peak Learning Ronald Gross (Preface), 1999 J. P. Tarcher, ISBN 087477957X

Perspective-Taking and Object Construction

Perspective-Taking and Object Construction (Chapter in Constructivism in Practice) by Edith Ackermann, 1996 Lawrence Erlbaum Associates, ISBN 0805819843

Persuasive Technology

Persuasive Technology B.J. Fogg, Ph.D., 2002 Morgan Kaufmann, ISBN 1558606432
This is a well-written book on one of the most fascinating, new fields within Interaction Design.

Plan B 3.0

Plan B 3.0: Mobilizing to Save Civilization, Third Edition by Lester R. Brown

Powers of Ten

Powers of Ten Philip & Phylis Morrison, 1994 W. H. Freeman, ISBN 0716760088, www.powersoften.com

Predictably Irrational

Predictably Irrational: The Hidden Forces That Shape Our Opinions Dan Areily, 2008, Harper Collins, ISBN: 006135323X This is a fascinating look into the psychological forces at work when people make decisions and set expectations and explains how these differ widely from the rational and simplistic view that traditional economics takes.

Presence

Presence - Human Purpose and the Field of the Future
by Peter M. Senge, Joseph Jaworski, C. Otto Scharmer, and Betty Sue Flowers

Prophet of Innovation

Prophet of Innovation: Joseph Schumpeter and Creative Destruction
by Thomas K. McCraw

Readings in Information Visualization

Readings in Information Visualization Stuart K. Card, Jock D. MacKinlay (Editor), Ben Shneiderman (Editor), 1999 Morgan Kaufmann, ISBN 1558605339

Relationship Marketing

Relationship Marketing: Successful Strategies for the Age of the Customer
by Regis McKenna

Return on Community

Return on Community: Proving the Value of Online Communities in Business Howard Rheingold, 1994 Harperperennial, ISBN 0060976411

Rules of Play

Rules of Play: Game Design Fundamentals Katie Salen and Eric Zimmerman, 2004 MIT Press, ISBN 0262249459

Scenarios

Scenarios: The Art of Strategic Conversation
by Kees van der Heijden

Selling the Invisible

Harry Beckwith, Warner Books , ISBN 0446520942

Serious Creativity

Serious Creativity Edward De Bono, 1993 Advanced Practical, ISBN 0887306357

Service Management

Service Management: Strategy And Leadership In Service Businesses
by Richard Norman

Signs + Emblems

Signs + Emblems Erhardt D. Stiebner + Dieter Urban, Van Nosrand Reinhold, ISBN 0442280599

Silent Spring

Silent Spring
by Rachel Carson

Simple Rules for a Complex World

A HREF="http://www.amazon.com/exec/obidos/ASIN/0674808215/ref%3Dase_nathanshedroffsi">Simple Rules for a Complex World by Richard Epstein, 1995 Harvard University Press, ISBN 0674808215

Situated Learning

Situated Learning: Legitimate Peripheral Participation> Jean Lave, Etienne Wenger, 1991 Cambridge Univ Press, ISBN 0521423740

Small is Beautiful

Small Is Beautiful E. F. Schumacher, James Robertson, Paul Hawken, 1999 Hartley and Marks, ISBN 0881791695

Smart Mobs

Smart Mobs: The Next Social Revolution, Howard Rheingold, 2003, Basic Books, ISBN 0738208612