Articles

10 Worst Innovation Mistakes In A Recession (BusinessWeek)

2007 Annual D-Schools List (BusinessWeek)

images.businessweek.com/ss/07/10/1005_dschools/source/6.htm

A Brief History of Wearable Computing

A Brief History of Wearable Computing Timeline history of wearable computing

A New Shape on Recycling

images.businessweek.com/ss/07/06/0618_liddle/index_01.htm

A Step Beyond Palmtop: Collartop

A Step Beyond Palmtop: Collartop Anne Eisenberg, New York Times. November 2000

All About Yves (Fast Company)

All About Yves
by Linda Tischler
Fast Company
www.fastcompany.com/magazine/119/all-about-yves.html

Are You A Cyborg?

You Are Cyborg Hari Kunzru Wired. Feb. 1997

Articles on Emotions and Expression

Paul Ekman is an authority on how facial expressions display and interact with our emotions. His website has many relevant articles: www.paulekman.com/downloadablearticles.html

As We May Think (The Atlantic)

As We May Think by Vannevar Bush

At What Cost Pervasive?

At What Cost Pervasive? A Social Computing View of Mobile Computing Systems D.C. Dryer 1999 IBM

Before you start a business, ask three questions

www.tennessean.com/apps/pbcs.dll/article?AID=2007705270353

Checker Shadow Illusion

Checker Shadow Illusion

Communicating Clothes

Communicating Clothes Jørgen Sundgot InfoSync World. May 2002

Constructivist Learning Theory

Constructivist Learning Theory George E. Hein, 1991

Context-awareness in wearable and ubiquitous computing

Context-awareness in wearable and ubiquitous computing Gregory D. Abowd, Anind K. Dey, Gregory Abowd, Robert Orr & Jason Brotherton, Georgia Tech

Contrasting Paradigms for the Development of Wearable Computers

A HREF="http://www.research.ibm.com/journal/sj/384/baber.html">Contrasting Paradigms for the Development of Wearable Computers C. Baber 1999 IBM

Creating a Learning Revolution

Creating a Learning Revolution Nicholas Negroponte, Mitchel Resnick, Justine Cassell, 2002 MIT Media Lab

Creativity Comes to B-School

www.businessweek.com/bschools/content/mar2006/bs20060326_8436_bs001.htm

Definition of a Wearable Computer

Definition of Wearable Computer Steve Mann 1998 MIT Media Lab

Design Intervention (Fast Company)

Design Intervention
At Philips, a place long known for big ideas and small numbers, can there be too much of a good thing?
by Jennifer Reingold
Fast Company
www.fastcompany.com/magazine/109/open_design-intervention.html

Design That Solves Problems for the World’s Poor

www.nytimes.com/2007/05/29/science/29cheap.html?ei=5090&en=d8771488be7358a4&ex=1338091200&partner=rssuserland&emc=rss&pagewanted=print

Design Thinking (HBR)

Design Thinking (Harvard Business Review) by Tim Brown. Thinking like a designer can transform the way you develop products, services, processes--and even strategy.

Designing Interactive Theme Park Rides

Designing Interactive Theme Park Rides Jesse Schell, Joe Shochet

Designs on a New Market Niche (WSJ)

Designs on a New Market Niche (Wall Street Journal)
4 October 2007
by Ann Zimmerman
online.wsj.com/public/article/SB119145487497048330.html

Diane Nahl's Articles on Affective Computing

Diane Nahl's Articles on Affective Computing

Digital Identities

Digital Identities: Patterns in Information

Driving Sustainable Design (Business Week)

Driving Sustainable Design

E-broidery: Design and Fabrication of Textile Based Computing

E-broidery: Design and Fabrication of Textile Based Computing E.R. Post 2000 IBM

Emotional Expression

A collection of articles on emotions and expression: www.paulekman.com/articlesandbookchapters.php

Future Watch: Digital Clothing, Fax Pens

Future Watch: Digital Clothing, Fax Pens Ashlee Vance PC World. August 2000

Hardware, Ready to Wear

Hardware, Ready to Wear PC World. September 2000

I Have No Words but I Must Design

I Have No Words but I Must Design by Greg Costikyan

IBM Gets Fashionable with Wearable Cell Phones

A HREF="http://www.pcworld.com/news/article.asp?aid=33322">IBM Gets Fashionable With Wearable Cell Phones Tom Spring PC World. November 2000

IBMA Ease of Use Guidelines

IBM Ease of Use Guidelines

Infinitely Wearable Computing

Infinitely Wearable Computing Bob Parks 1997 Wired

Innovating Through Recession

This article, by Andrew Rozeghi, is a great discussion of why recessions represent great opportunities for companies, particularly if they separate costs by innovative value. You can read it online or download it from here: http://www.scribd.com/doc/7450921/Innovating-Through-Recession-Andrew-Razeghi-Kellogg-School-of-Management

Inside the business of innovation and design

www.businessweek.com/innovate/NussbaumOnDesign/archives/2007/06/ceos_must_be_de.html

Learning in Interactive Environments

Learning in Interactive Environments: Prior Knowledge and New Experience< Jeremy Roschelle, 1995 American Association of Museums

Lucent/Bell Lab's Information Theory

Lucent/Bell Lab's Information Theory PDF

Major Categories in the Taxonomy of Educational Objectives

Major Categories in the Taxonomy of Educational Objectives 1956 Bloom

Managing Design (Design Council)

An insightful description of the strategic design process with case studies on eleven companies.

MIT 'cyborgs' bridge gap between man and machine

MIT 'cyborgs' bridge gap between man and machine< Ann Kellan CNN. 3 July 1998

Mr LifeBits: Fulfilling the Memex Vision

MyLifeBits: Fulfilling the Memex Vision

Pervasive Computing

Pervasive Computing, You Are What You Compute Sean Silverthorne, Harvard Business School Working Knowledge 3 Feb. 2003

Pervasive Computing in a Networked World

Pervasive Computing in a Networked World

Privacy is not the antidote to surveillance

Privacy is not the antidote to surveillance by Felix Stalder

Real Design (Vexed Parka)

Real Design (Vexed Parka) Channel 4. 2002

Richard Liddel's War on Waste

www.businessweek.com/innovate/content/jun2007/id20070618_946376.htm

Sound Objects Articles

Sound Object Articles

Splorp Critique

Splorp Critique
A critigue of the proliferation of spiral logos.

Strategy for the Real World

by Kevin McCullagh, Design Management Review, Fall 2006
http://www.plan.bz/views/?p=54

Streamlining HP (Fast Company)

Streamlining HP
by Bill Breen
Fast Company
www.fastcompany.com/magazine/119/streamlining-hp.html

Tamara

Tamara (Interactive Theater Piece)

Technology Tracks Troublemakers

Technology Tackles Troublemakers as the War on Crime Heats Up by Jim Stark

Ten Things to Learn This School Year

Ten Things to Learn This School Year
by Guy Kawasaki

Testimony to US Senate on Game Violence

Testimony Before the US Senate Commerce Committee by Henry Jenkins on May 4, 1999

The 400 Rules Project

The 400 Rules Project

The Challenges of Wearable Computing, Part 1

A HREF="http://www.ece.umd.edu/courses/enee759m.S2002/papers/starner2001a-micro21-4.pdf">The Challenges of Wearable Computing, Part 1 (PDF) T. Starner 2001

The Community is the Brand

The Community is the Brand by Margaret Wertheim

The Learning Hub

The Learning Hub: Seymour Papert, David Cavallo, 2000 MIT

The Life of Games

The Life of Games by Stephen Sniderman

The MFA is the new MBA

by Katherine Bell
Article at Harvard's Conversation Starter
conversationstarter.hbsp.com/2008/04/the_mfa_is_the_new_mba_1.html

The Power of Design (BusinessWeek)

www.businessweek.com/magazine/content/04_20/b3883001_mz001.htm

The voiding of Privacy

The voiding of privacy by Felix Stalder

There Goes the Community

N=There Goes the Neighborhood by Janelle Brown

Tomorrow's B-School? It Might Be A D-School (BusinessWeek)

Be sure to explore all of the articles in this Special Report.
www.businessweek.com/magazine/content/05_31/b3945418.htm

Tough Love (Fast Company)

Tough Love
Business wants to love design, but it's often an awkward romance.
by Roger Martin
Fast Company
www.fastcompany.com/magazine/109/open_design-tough-love.html

Turning Pervasive Computing into Mediated Spaces

Turning Pervasive Computing into Mediated Spaces W. Mark 1999 IBM

Unified Field Theory of Design

Information Interaction Design: A Unified Field Theory of Design Nathan Shedroff 1995
This paper also appears in the MIT Press book, Information Design. It is a description of the structure of information design and interaction design disciplines as well as their relation to sensorial design.

Voices from the WELL

Voices from The WELL: The Logic of the Virtual Commons by Marc Smith

We Can Create a Poverty-Free World

OpEd By Muhammad Yunus
www.spiegel.de/international/world/0,1518,487073,00.html

Wearable Computing in Jewelry?

A HREF="http://www.pencomputing.com/wearableware/column39.html">Wearable Computing in Jewlery? Neil Kleinman Pen Computing. May 2001

Wearable Computing Meets Ubiquitous Computing

A HREF="http://xenia.media.mit.edu/~rhodes/Papers/wearhive.html">Wearable Computing Meets Ubiquitous Computing: Reaping the best of both worlds Bradley J. Rhodes, Nelson Minar and Josh Weaver 1999 MIT Media Lab

Wearable Devices Pose for the Future

Wearable Devices Pose for the Future Ben Charny c|net 11 May 2001

Wearable Motherboard

Georgia Tech Wearable MotherboardGeorgia Tech

What Your Clothes Say About You

What Your Clothes Say About You

What's the Big Idea?

What's the big idea? Steps toward a pedagogy of Idea Power (PDF) Seymour Papert, 2000 IBM Systems Journal

Why Design (AIGA)

Why Design? PDF from the AIGA

Why Wear A Computer

Why Wear a Computer (video) David May University of Bristol

Why Wearable Audio Computing?

Why Wearable Audio Computing? Nitin Sawhney 2000 MIT

Wireless Networked Digital Devices

Wireless Networked Digital Devices: A New Paradigm for Computing and Communication, Eric Zimmerman 1999 IBM

Wireless, Wearable, and Wondrous Tech

Wireless, Wearable, and Wondrous Tech Shoshana Berger, CNN. 17 Jan. 2003

Xanalogical Structure

Xanalogical Structure

Blogs

Adrian Chan's Blog

Adrian Chan's Blog on Society, Culture, and Current Events

All This ChittahChattah

by Steve Portigal
www.portigal.com/blog/

B+D Blog

www.bplusd.org

Boxes and Arrows

www.boxesandarrows.com

Boxes and Arrows

Boxes and Arrows

Brand New (Under Consideration)

www.underconsideration.com/brandnew

Business Model Design and Innovation

by Alex Osterwalder
business-model-design.blogspot.com

Coolhunting.com

Cool Hunting

Core77

www.core77.com

Design Management

by Ralf Beuker
www.design-management.de

Design Matters

Design Matters

Design Methods

designmethods.blogspot.com

Ecotecture

Ecotecture

Edge

www.edge.org

ExperienceCurve

by Karl Long
blog.experiencecurve.com

Free Gorifero

Free Gorifero written by Sergio Fabio

Fresh Perspectives

www.cheskin.com/blog/

Gizmodo

Gizmodo

Gong Szeto's Blog

by Gong Szeto
gongszeto.squarespace.com

Good Experience

Good Experience

Green Biz

Green Biz Blog
written by Joel Makower
www.greenbiz.com

ID Blog

ID Blog by Beth Mazur

Innovation & Design (BusinessWeek)

www.businessweek.com/innovate

Kuro5in

www.kuro5hin.org/

Metacool

by Diego Rodriguez
metacool.typepad.com

NextDesign

NextDesign Leadership Institute

NussbaumOnDesign (BusinessWeek)

www.businessweek.com/innovate/NussbaumOnDesign

O2 Design Network

International Network for Sustainable Design

Online Community Report

Online Community Report

Putting People First (Experientia)

by Mark Vanderbeeken
www.experientia.com/blog

Speak Up (Under Consideration)

www.underconsideration.com/speakup

The Entrepreneurial Mind

by Jim Cornwall
forum.belmont.edu/cornwall

Thinking and Making

by Austin Govella
thinkingandmaking.com

This is Broken

This is broken

TreeHugger

www.treehugger.com

Triple Pundit

Triple Pundit

Which MBA? (Economist)

The Which MBA? blog is a great resource about traditional MBA programs worldwide, from The Economist.
mba.eiu.com

Worldchanging

www.worldchanging.com

XPlane

XPLANE blog

Xplane Blog

XPLANE blog on visual thinking

Books

A History of Graphic Design

A History of Graphic Design Phillip B. Meggs, 1983 Van Nostrand Reinhold, ISBN 0471291986

A Look at Human Interaction with Pervasive Computers

A Look at Human Interaction with Pervasive Computers

A Natural History of the Senses

A Natural History of the Senses
by Diane Ackerman, 1991 Vintage, ISBN 0679735666 This is a superb and beautiful reflection on human senses. It is a great beginning for considering how humans react to information differently through different senses.

A Pattern Language

A Pattern LanguageChristopher Alexander, Sara Ishikawa, and Murray Silverstein, 1977 Oxford University Press, ISBN 019501919

A Primer of Visual Literacy

A Primer of Visual Literacy by Donis A. Dondis,1973 MIT Press, ISBN 0262540290 This is a basic, insightful book about the elements of design (from the print perspective but applicable to all design, including electronic and online media). It covers basics such as typography, layout, balance, and composition.

A Universal Information Appliance

A Universal Information Appliance K.F. Eustice 1999 IBM

A Whole New Mind

A Whole New Mind
by Dan Pink

Abstracting Craft

Abstracting Craft, The Practiced Digital Hand Malcolm McCullough, 1996 MIT Press, ISBN 026263189X

Accounting: What the Numbers Mean

Accounting: What the Numbers Mean
by David Marshall, Wayne William McManus, and Daniel Viele

Apple Human Interface Guidelines

Apple Human Interface Guidelines: The Apple Desktop Interface Apple Computer, Inc., 1988 Addison-Wesley, ISBN 0201177536
While this is an older book, it is still one of the best--and first--books to comprehensively explain aspects of graphic user interfaces and interface issues in general.

As the Future Catches You

As The Future Catches You: How Genomics & Other Forces Are Changing Your Life, Work, Health & Wealth
by Juan Enriquez

Banker to the Poor

Banker to the Poor: Micro-Lending and the Battle Against World Poverty Muhammad Yunus, Alan Jolis, Mohammed Yunus, 1999 Public Affairs, ISBN 1891620118

Beyond Borders

Beyond Borders: Web Globalization Strategies John Yunker 2002 New Riders ISBN 0735712085

Beyond Culture

Beyond Culture Edward T. Hall, 1977 Anchor, ISBN 0385124740

Beyond Growth

Beyond Growth: The Economics of Sustainable Development
by Herman E. Daly

Beyond The Bottom Line

Beyond The Bottom Line: Putting Social Responsibility to Work for your Business and the World
by Joel Makower

Beyond the Limits

Beyond the Limits: Confronting Global Collapse, Envisioning a Sustainable Future
by Donella H. Meadows, Dennis L. Meadows, and Jorgen Randers

Biomimicry

Biomimicry: Innovation Inspired by Nature
by Janine M. Benyus, , 2002 Harperperennial, ISBN 0060533226

Bowling Alone

Bowling Alone: The Collapse and Revival of American Community Robert D. Putnam, Lewis M. Feldstein, Don Cohen, 2001 Touchstone Books, ISBN 0743203046

Brand.New

Brand.New Jane Pavitt, editor, 2000 Princeton Univ Press, ISBN 069107061X
This is an excellent discourse on the history and status of brands in our culture from a great exhibition in London.

BrandChannel

Brand Channel

Brave New Unwired World

Brave New Unwired World Alex Lightman & William Rojas ISBN 0471441104

Bringing Design to Software

Bringing Design to Software Edited by Terry Winograd, 1996 Addison-Wesley, ISBN 0201854910
This is a great book about the need for "design" involvement in the software development process.

Bucky Works

Bucky Works: Buckminster Fuller's Ideas for Today
by Jay Baldwin ISBN: 978-0471198123 A great, personal account of Fuller's many ideas and how we've yet to accept and make use of them today.

Building a Bridge to the 18th Century

Building a Bridge to the 18th Century: How the Past Can Improve Our Future Neil Postman, 2000 Vintage Books, ISBN 0375701273

Building Corporate AccountAbility

Building Corporate AccountAbility: Emerging practices in social and ethical accounting, auditing and reporting
by Simon Zadek, Peter Pruzan, and Richard Evans

Built For Use

Built For Use: Driving Profits Through User Experience
by Karen Donoghue and Michael D Schrage

Built to Last

Built to Last: Successful Habits of Visionary Companies
by Jim Collins and Jerry I. Porras

Business and Society: Stakeholders, Ethics, Public Policy

Business and Society: Stakeholders, Ethics, Public Policy
11th Edition
by Anne Lawrence, James Webber, and James Post

Cannibals with Forks

Cannibals with Forks: The Triple Bottom Line of 21st Century Business
by John Elkington

Citizen Brand

Citizen Brand Marc Gobe, 2002 Allworth Press, ISBN 158115240X

Communities of Practice

Etienne Wenger, 2002 Cambridge University Press, ISBN 0521663636

Computers as Theater

Computers as Theater Brenda Laurel, 1991 Addison-Wesley, ISBN 0810113139
This is a more advanced description of interaction design as told through traditional theatric concepts. It is a fascinating, in-depth book but not for beginners.

Conscious Business

Conscious Business: How to Build Value Through Values
by Fred Kofman ISBN: 978-1591795179

Contextual Design

Contextual Design Hugh Beyer and Karen Holtzblatt, 1997 Morgan Kaufmann, ISBN 1558604111

Convergence Culture

Convergence Culture: Where Old and New Media Collide, Henry Jenkins, 2006 NYU Press, ISBN 0814742815

Corporate Renaissance

Corporate Renaissance: Business as an Adventure in Human Development
by Ralf Österberg

Cradle to Cradle

Cradle to Cradle
by William McDonough and Michael Braungart, 2002 North Point Press, ISBN 0865475873
This book provides a great vision of how designers can make a substantial change in the development of products and services and their relation to the environment and the future. It has inpiring case studies but few details.

Creating Futures

Creating Futures: Scenario Planning as a Strategic Management Tool
by Michel Godet

Cultural Intelligence

Cultural Intelligence: People Skills for Global Business
by David C Thomas and Kerr Inkson

Defining Moments

Defining Moments: When Managers Must Choose between Right and Right
by Joseph L., Jr. Badaracco

Design + Environment

Design + Environment
by Helen Lewis, John Gertakis, Tim Grant, Nicola Morelli, and Andrew Sweatman

Design for Community

Design for Community Derek Powazek, 2001 New Riders, ISBN 0735710759

Design for Society

Design for Society
by Nigel Whiteley

Design for the Real World

Design for the Real World
by Victor Papanek

Design in Business

Design in Business: Strategic Innovation Through Design by Margaret Bruce and J. R. Bessant

Design Methods

Design Methods John Chris Jones, 1997 John Wiley & Sons, ISBN 0471284963

Design Noir

The Secret Life of Electronic Objects Anthony Dunne, Fiona Raby, 2001 Princeton Architectural Press, ISBN 3764365668

Design Research

Design Research: Applied Exploration of People, Culture, Context, and Form
Edited by Brenda Laurel

Design Thinking

Design Thinking Peter G. Rowe 1991 MIT Press ISBN 026268067X

Design Writing Research

Design Writing Research Ellen Lupton and J. Abbott Miller,1996 Princeton Architectural Press, ISBN 0714838519

Design Yourself

Design Yourself
by Larry Belliston

Design: A Very Short Introduction

Design: A Very Short Introduction
by John Heskett

Don't let this book's title fool you. Though it's short, it's incredibly concise and thorough. It describes design across disciplines and in strategic terms.

Designing Across Cultures

Designing Across Cultures
by Ronnie Lipton

Designing Organizations: An Executive Guide to Strategy, Structure, and Process

Designing Organizations: An Executive Guide to Strategy, Structure, and Process
by Ja R. Galbraith

Designing Visual Interfaces

Designing Visual Interfaces Kevin Mullet and Darrell Sano, 1995 SunSoft Press, ISBN 0133033899

Developing Business Strategies

Developing Business Strategies
Sixth edition
by David Aaker

Dictionary of Brand

Dictionary of Brand
by Marty Neumeier

Digital Storytelling

Digital Storytelling: Capturing Lives, Creating Communities

Dimensional Typography

Dimensional Typography J. Abbott Miller, Princeton Architectural Press, ISBN 1568980892

Don't Make Me Think

Don't Make Me Think: A Common Sense Approach to Web Usability
by Steve Krug

Eco-Economy

Eco-Economy: Building an Economy for the Earth Lester R. Brown, 2001 W.W. Norton & Company, ISBN 0393321932

Emotion

Emotion: The Science of Sentiment
by Dylan Evans, 2002 Oxford University Press ISBN 0192853767 A short, smart overview of emotions and their role in our lives.

Emotions Revealed

Emotions Revealed: Recognizing Faces and Feelings to Improve Communication and Emotional Life
by Paul Ekman, Ph.D. 2003, Times Books, ISBN 0805072756

Envisioning Information

Envisioning Information Edward Tufte, 1990 Graphics Press, ISBN 0961392118 This is one of the premier books on information design. It covers most of the aspects of graphically representing information in many forms (graphs, charts, lists, maps, etc.). The section on color and computer interface design are good for starters but these don't go into nearly enough detail.

Experience Design 1

Experience Design 1: A Manifesto for the Creation of Experiences
by Nathan Shedroff

Experiences in Visual Thinking

Experiences in Visual Thinking
by Robert H. McKim, PWS Engineering, Boston, MA, ISBN 0818504110

Explaining Culture: A Naturalistic Approach

A HREF="http://www.amazon.com/exec/obidos/ASIN/0631200452/ref%3Dase_nathanshedroffsi">Explaining Culture A Naturalistic Approach Dan Sperber, 1996 Blackwell Publishers, ISBN 0631200452

Fetish: Fashion, Sex & Power

Fetish: Fashion, Sex, and PowerValerie Steele, 1996 Oxford University Press, ISBN 0195090446

Flow: The Psychology of Optimal Experience

Flow: The Psychology of Optimal Experience by Mihaly Csiksentimihalyi, 1991 Harper Collins, ISBN 0060920432

For The Common Good

For the Common Good Herman E. Daly, 1994 Beacon Press, ISBN 0807047058

Free Lunch

Free lunch: How the Wealthiest Americans Enrich Themselves at Government Expense (and Stick You with the Bill)
by David Cay Johnson

This is probably the most important book written in the last 30 years on the American economy. It should be required reading for anyone interested in the health of the economy, the free market, or the relation of business to government, regardless of political perspective.

From Barbie to Mortal Kombat

From Barbie to Mortal Kombat: Gender and Computer Games Justine Cassell and Henry Jenkins (editors), 2000 MIT Press, ISBN 0262531682

Fundamentals of Wearable Computers and Augmented Reality

Fundamentals of Wearable Computers and Augmented Reality Woodrow Barfield and Thomas Caudell (editors), IBSN 0805829016

Game On

Game On: The History of Culture and Videogames Lucien King (editor), 2002 Universe, ISBN 0789307782

Gangs of America

Gangs of America: The Rise of Corporate Power and the Disabling of Democracy
by Ted Nace

George Nelson On Design

George Nelson on Design

Graphic Design Manual

Graphic Design Manual, Principles and Practices Armin Hofmann, 1965 Van Nostrand Reinhold, ISBN 3721200063

Graphic Design, A Concise History

Graphic Design, A Concise History Richard Hollis Thames & Hudson, NY

Growing a Business

Growing a Business
by Paul Hawken

Hamlet on the Holodeck

Hamlet on the Holodeck Janet H. Murray, 1998 MIT Press, ISBN 0262631873

Handbook of Pictorial Symbols

Handbook of Pictorial Symbols Rudolf Modley, Dover Publications, ISBN 048623357X

Harvard Business Review on Business and the Environment

Harvard Business Review on Business and the Environment Amory Lovins, L. Hunter Lovins, Robert Shapiro, 2000 Harvard Business School Press, ISBN 1578512336

Hey Whipple, Squeeze This

Hey, Whipple, Squeeze This Luke Sullivan, John Wiley & Sons ISBN 0471293393

Homo Ludens

Homo Ludens Johann Huizinga, 1955 Beacon Press, ISBN 0807046817

Hosting Web Communities

>Hosting Web Communities: Building Relationships, Increasing Customer Loyalty, and Maintaining A Competitive Edge Cliff Figallo, John Wiley & Sons, ISBN 0471282936

How Buildings Learn

How Buildings Learn Stuart Brand, 1994 Viking, ISBN 0140139966

How Customers Think

How Customers Think: Essential Insights into the Mind of the Market
by Gerald Zaltman

How to Think Like a CEO

How to Think Like a CEO
by D.A. Benton

I, Avatar

I, Avatar: The Culture and Consequences of Having a Second Life, by Mark Meadows, 2008 New Riders, ISBN 0321533399

I, Avatar

I, Avatar: The Culture and Consequences of Having a Second Life Dan Areily, 2008, New Riders, ISBN: 0321533399

Influence: The Psychology of Persuasion

Influence: The Psychology of Persuasion by Robert B. Cialdini, Ph.D. 1984, Quill/William Morris, ISBN 0688128165

Infoculture

Infoculture: The Smithsonian Book of Information Age Inventions Steven D. Lubar, National Museum Of American History, 1994 Houghton Mifflin, ISBN 0395570425

Information Anxiety (Doubleday)

Information Anxiety Richard Saul Wurman, 1989 Doubleday, ISBN 0553348566 This is a great book that discusses the nature of information design. While it suffers from some of its own criticism, it is readable and insightful.

Information Anxiety 2 (Que)

Information Anxiety 2 Richard Saul Wurman, David Sume, Loring Leifer , 2000 Que, ISBN 0789724103 This update borrows partly from the original but adds a lot of new information and articles from others.

Information Architects

Information Architects Richard Saul Wurman, 1997 Watson-Guptill Publishers, ISBN 1888001380 This is a coffee-table type book, filled with lots of examples of good information solutions but it doesn't have much how-to information. Instead there are interesting examples of a variety of problems solved in innovative ways.

Information Design (MIT Press)

Information Design edited by Robert Jacobson, Ph.D., 1999 MIT Press, ISBN 026210069X This book covers a vast range of topics in the area of Information Design. My Unified Field Theory of Design paper is in this book.

Innovation and Entrepreneurship

Innovation and Entrepreneurship
by Peter Drucker

Interaction of Color

Interaction of Color Joseph Albers, 1987 Yale University Press, ISBN 0300018460

Interactive Acting

Interactive Acting Jeff Wirth, 1994 Fall Creek Press, P.O. Box 1823, Bisbee, AZ, ISBN 0963237497
This is one of the best books ever written on the mechanics of interactive acting. It doesn't mention anything about interactivity in the context of human-machine interaction, but you will find lots of techniques and ideas that you might be able to apply. It isn't terribly easy to get a copy, but it is well worth it.

Interest and Inflation Free Money

Interest and Inflation Free Money
by Margrit Kennedy

Interface Culture

Interface Culture Steven A. Johnson, 1999 Basic Books, ISBN 0465036805
This is a very original description and look at the accomplishments of interface designers over the last 20 years. While much of it is historical review, there are some keen insights and ideas about how interfaces affect us and what changes we might look for in the years to come.

Joystick Nation

Joystick Nation J.C.Hertz 1997 Little, Brown & Company, ISBN 0316360074

Language of Vision

>Language of Vision Gyorgy Kepes, 1944 Paul Theobald, ISBN 0486286509

Lateral Thinking

Lateral Thinking Edward de Bono, HarperCollins, NY

Launching New Ventures

Launching New Ventures: An Entrepreneurial Approach
Third edition
by Kathleen R. Allen

Leading Change Toward Sustainability

Leading Change Toward Sustainability: A Change Management Guide for Business, Government and Civil Society
by Bob Doppelt

Learning from Museums

Learning From Museums John H. Falk, Lynn D. Dierking, 2000 Altamira Press, ISBN 0742502953

Learning to Be the World

Learning To Be, The world of education today and tomorrow Frederick Champion Ward, 1972 UNESCO, ISBN 9231010174

Life on Screen

Life on Screen Sherry Turkle Simon & Shuster ISBN 0684833484

Macroeconomics

Macroeconomics
by David Colander

Making It

Making It by Chris Lefteri

This is a fantastic book about the various manufacturing and prototyping processes available to designers. It's a thorough overview, with examples, of a near-exhaustive collection of old, new, and on-the-horizon technologies.

Making Meaning

Making Meaning: How Successful Businesses Deliver Meaningful Customer Experiences
by Steve Diller, Nathan Shedroff, and Darrel Rhea

Man, Play, and Games

Man, Play, and Games Roger Caillois, 2001 Univ. of Illinois Press, ISBN 025207033X

Managing Brand Me

Managing Brand Me Thomas Gad, Anette Rosencreutz , 2003 Perseus Publishing, ISBN 0738207381

Managing the Design Factory

Managing the Design Factory: A Product Developer's Toolkit
by Donald G. Reinertsen

Marketing Management

Marketing Management
12th Edition
by Philip Kotler and Kevin Lane Keller

Mastery

Mastery: The Keys to Success and Long-term Fulfillment
by George Leonard

Metaphor and Emotion

Zoltan Kovecses, 2000 Cambridge University Press, ISBN 0521641632

Mid-Course Correction

Mid-Course Correction: Toward a Sustainable Enterprise
by Ray Anderson

Moments of Truth

Moments of Truth
by Jan Carlzon

My Way to Typography

My Way To Typography Wolfgang Weingart, 2000 Lars Muller Publishers, ISBN 390704486X

Narrative as Virtual Reality

Narrative as Virtual Reality Marie-Laure Ryan, Marie-Laure Ryan, Wendy Steiner, and Gerald Prince (editors), 2003 Johns Hopkins Univ. Press, ISBN 0801877539

Narrative Fiction

Narrative Fiction: Contemporary Poetics Shlomith Rimmon-Keenan, 2002 Routledge, ISBN 0415280214

Natural Capitalism

Natural Capitalism: Creating the Next Industrial Revolution
by Paul Hawken, Amory Lovins, and L. Hunter Lovins, 2000 Back Bay Books, ISBN 0316353000

New Games

New Games Edited by Andrew Fluegelman and Shoshana Tembeck, A Headlands Press Book, Dolphin/Doubleday, ISBN 038512516X

New Rules for Classic Games

New Rules for Classic Games R. Wayne Schmittberger, 1994 Random House Value, ISBN 0517129558

No Logo

No Logo Naomi Klein, 2000 Picador, ISBN 0312203438 www.nologo.org
While this book is sometimes too simplistic, it is a great insight into the effects mega-branding is having on our societies. Well worth reading.

Notes on the Synthesis of Form

>Notes on the Synthesis of Form Christopher Alexander ,1964 Harvard University Press, ISBN 0674627512

Observing the User Experience

Observing the User Experience Mike Kuniavsky, 2003 Morgan Kaufman, ISBN 1558609237

On Photography

On Photography Susan Sontag, 1977 Anchor Books, ISBN 0312420099

Organizational Change for Corporate Sustainability

Organizational Change for Corporate Sustainability
by Dunphy & Griffith

Participatory Design

Participatory Design: Principles and Practices
by Douglas Schuler and Aki Namioka

Paul Klee's Pedagogical Sketchbook

Paul Klee - Pedagogical Sketchbook by Sibyl / Paul Klee and Moholy-Nagy

Pause and Effect

Pause & Effect: The Art of Interactive Narrative, by Mark Meadows, 2002 New Riders, ISBN 0735711712

Peak Learning

Peak Learning Ronald Gross (Preface), 1999 J. P. Tarcher, ISBN 087477957X

Perspective-Taking and Object Construction

Perspective-Taking and Object Construction (Chapter in Constructivism in Practice) by Edith Ackermann, 1996 Lawrence Erlbaum Associates, ISBN 0805819843

Persuasive Technology

Persuasive Technology B.J. Fogg, Ph.D., 2002 Morgan Kaufmann, ISBN 1558606432
This is a well-written book on one of the most fascinating, new fields within Interaction Design.

Plan B 3.0

Plan B 3.0: Mobilizing to Save Civilization, Third Edition by Lester R. Brown

Powers of Ten

Powers of Ten Philip & Phylis Morrison, 1994 W. H. Freeman, ISBN 0716760088, www.powersoften.com

Predictably Irrational

Predictably Irrational: The Hidden Forces That Shape Our Opinions Dan Areily, 2008, Harper Collins, ISBN: 006135323X This is a fascinating look into the psychological forces at work when people make decisions and set expectations and explains how these differ widely from the rational and simplistic view that traditional economics takes.

Presence

Presence - Human Purpose and the Field of the Future
by Peter M. Senge, Joseph Jaworski, C. Otto Scharmer, and Betty Sue Flowers

Prophet of Innovation

Prophet of Innovation: Joseph Schumpeter and Creative Destruction
by Thomas K. McCraw

Readings in Information Visualization

Readings in Information Visualization Stuart K. Card, Jock D. MacKinlay (Editor), Ben Shneiderman (Editor), 1999 Morgan Kaufmann, ISBN 1558605339

Relationship Marketing

Relationship Marketing: Successful Strategies for the Age of the Customer
by Regis McKenna

Return on Community

Return on Community: Proving the Value of Online Communities in Business Howard Rheingold, 1994 Harperperennial, ISBN 0060976411

Rules of Play

Rules of Play: Game Design Fundamentals Katie Salen and Eric Zimmerman, 2004 MIT Press, ISBN 0262249459

Scenarios

Scenarios: The Art of Strategic Conversation
by Kees van der Heijden

Selling the Invisible

Harry Beckwith, Warner Books , ISBN 0446520942

Serious Creativity

Serious Creativity Edward De Bono, 1993 Advanced Practical, ISBN 0887306357

Service Management

Service Management: Strategy And Leadership In Service Businesses
by Richard Norman

Signs + Emblems

Signs + Emblems Erhardt D. Stiebner + Dieter Urban, Van Nosrand Reinhold, ISBN 0442280599

Silent Spring

Silent Spring
by Rachel Carson

Simple Rules for a Complex World

A HREF="http://www.amazon.com/exec/obidos/ASIN/0674808215/ref%3Dase_nathanshedroffsi">Simple Rules for a Complex World by Richard Epstein, 1995 Harvard University Press, ISBN 0674808215

Situated Learning

Situated Learning: Legitimate Peripheral Participation> Jean Lave, Etienne Wenger, 1991 Cambridge Univ Press, ISBN 0521423740

Small is Beautiful

Small Is Beautiful E. F. Schumacher, James Robertson, Paul Hawken, 1999 Hartley and Marks, ISBN 0881791695

Smart Mobs

Smart Mobs: The Next Social Revolution, Howard Rheingold, 2003, Basic Books, ISBN 0738208612

Society of Mind

Society of Mind Marvin Minsky, 1998 Touchstone Books, ISBN 0671657135

Solving Tough Problems

Solving Tough Problems: An Open Way of Talking, Listening and Creating New Realities
by Adam Kahane and Peter M Senge

Strategies for World Class Products

Strategies for World Class Products
by Mike Farish

Subculture

Subculture: The Meaning of Style Dick Hebdige, 1981 Routledge, ISBN 0415039495

Sustainable Solutions

Sustainable Solutions: Developing Products and Services for the Future
Edited by Ursula Tischner and Martin Charter

Sustainable Strategic Management

Sustainable Strategic Management: Strategic Management
by W. Edward Stead, Jean Garner Stead, and Mark Starik

Symbol Sourcebook

Symbols Sourcebook Henry Dreyfuss, 1972 McGraw-Hill, ISBN 0471288721
This is a great book about the power and meaning of symbols and distinguishing good symbols from bad ones. It can be a great source of ideas when designing icons or symbols for software.

Systems Thinking: Managing Chaos and Complexity

Systems Thinking: Managing Chaos and Complexity
by Jamshid Gharajedaghi

Teaching as a Subversive Activity

Teaching as a Subversive Activity Niel Postman and Charles Weingartner, 1971 Delacorte, ISBN 0385290098

Techno Textiles

Techno Textiles: Revolutionary Fabrics for Fashion and Design Sarah E. Braddock, Marie O'Mahony, Marie O'Mahoney, ISBN 0500280967

Tell Me A Story

Tell Me a Story: Narrative and Intelligence Roger C. Schank, Northwestern University Press, ISBN 0810113139

Textual Poachers

Textual Poachers: Television Fans and Participatory Culture Henry Jenkins, 1992 Routledge, ISBN 0415905729

The 22 Immutable Laws of Marketing

The 22 Immutable Laws of Marketing
by Al Ries and Jack Trout

The Age of Missing Information

The Age of Missing Information
by Bill Mckibben, 1992 Plume/Penguin, ISBN 0452269806 This is a very balanced, grounding book that reminds us about the role of information in our lives and what is and isn't remarkable about the "Information Age."

The Ambiguity of Play

The Ambiguity of Play Brian Sutton-Smith, 2001 Harvard Univ. Press, ISBN 0674005813

The Anatomy of Change

The Anatomy of Change: A Way to Move through Life's Transitions
by Richard Strozzi-Hecker

The Art of Computer Game Design

The Art of Computer Game Design Chris Crawford 1982 Used copies on Amazon

The Art of Human Computer Interface Design

The Art of Human-Computer Interface Design edited by Brenda Laurel ,1990 Addison-Wesley Publishing Co., ISBN 0201517973
While this collection of papers discusses many aspects of interface design (some fairly advanced and specific), it has great articles on multimedia, hypertext/hypermedia, color, and narrative. It is one of the best sources of current developments and thoughts on these topics.

The Art of Innovation

The Art of Innovation
by Tom Kelley

The Art of the Long View

The Art of the Long View
by Peter Schwartz

The Book of Video Photography

The Book of Video Photography David Cheshire, Dorling/Kendersley, Knopf, ISBN 0394587448
A good introduction to the basics of creating video.

The Brand Gap

The Brand Gap: How to Bridge the Distance Between Business Strategy and Design
by Marty Neumeier

The Children's Machine

The Children's Machine: Rethinking School in the Age of the Computer Seymour Papert, 1994 Basic Books, ISBN 0465010636

The Consumer's Guide to Effective Environmental Choices

The Consumer's Guide to Effective Environmental Choices Michael Brower, Warren Leon, 1999 Three Rivers Press, ISBN 060980281X

The Creative Priority

The Creative Priority
by Jerry Hirshberg

The Design of Everyday Things

The Design of Everyday Things
by Donald A. Norman, 1988 Basic Books, ISBN 0465067093
This book discusses the reasons why interface design, product design and information design are so important. There are great examples and good support for the content and meaning in design

The Ecology of Commerce

The Ecology of Commerce: A Declaration of Sustainability Paul Hawken, 1994 HarperBusiness, ISBN 0887307043

The Elements of Color

The Elements of Color by Johannes Itten, 1970 John Wiley & Sons, ISBN 0471289299

The Elements of User-Centered Design for the Web

The Elements of User-Centered Design for the Web Jesse James Garrett, 2002 New Riders, ISBN 0735712026

The Emperor of Scent

The Emperor of Scent by Chandler Burr, 2003 Random House, ISBN 0375759816
Quite possibly the best book on smell ever written. It's sheer poetry, intrigue and science: biology, chemistry, physics, history, commerce, and back-biting academia.

The End of Nature

The End of Nature
by Bill Mckibben

The Evolution of Cooperation

The Evolution of Co-operation Robert Axelrod, 1985 Basic Books, ISBN 0465021212

The Experience Economy

The Experience Economy: Work Is Theater & Every Business a Stage
by B. Joseph Pine and James H. Gilmore

The Green Imperative

The Green Imperative: Ecology and Ethics in Design and Architecture
by Victor Papanek

The Idea of Design

The Idea of Design Victor Margolin and Richard Buchanan, 1995 MIT Press, ISBN 0262631660

The Inmates are Running the Asylum

The Inmates are Running the Asylum Alan Cooper & Paul Saffo, 1999 Sams, ISBN 0672316498

The Innovator's Dilemma

The Innovator's Dilemma
by Clayton M. Christensen

The Innovator's Solution

The Innovator's Solution
by Clayton M. Christensen

The Joyless Economy: The Psychology of Human Satisfaction

The Joyless Economy: The Psychology of Human Satisfaction
by Tibor Scitovsky
Oxford University Press

The Language of Graphics

The Language of Graphics Yuri Englehardt, 2002 Yuri Englehardt, ISBN 9057760894

The Man Who Tasted Shapes

The Man Who Tasted Shapes
by Richard E. Cytowic ISBN: 978-0262532556 A discussion of the interesting experiential phenomenon of synesthesia.

The Meaning of Things

The Meaning of Things by Mihaly Csikszentmihalyi and Eugene Rochberg-Halton, ISBN 052128774X This book presents a taxonometric study of the relationships people have with things on many levels. While parts of it get a bit off-track, the core research is important and fascinating.

The Media Equation

The Media Equation: How People Treat Computers, Television, and New Media Like Real People and Places
by Byron Reeves and Clifford Nass, Cambridge University Press, ISBN 157586052X

The New Economy of Nature

The New Economy of Nature Gretchen C. Daily, Katherine Ellison, 2002 Island Press, ISBN 1559639458

The New Media Reader

The New Media Reader Noah Wardrip-Fruin (Editor), Nick Montfort (Editor), 2003 MIT Press, ISBN 0262232278

The Next Fifty Years

The Next Fifty Years John Brockman (editor), 2002 Vintage Books, ISBN 0375713425

The Next Sustainability Wave

The Next Sustainability Wave: Building Boardroom Buy-in
by Bob Willard

The One to One Future

The One to One Future: Building Relationships One Customer at a Time
by Don Peppers and Martha Rogers

The Photographer's Handbook

The Photographer's Handbook, Third EditionJohn Hedgecoe, Dorling/Kendersley, Knopf, ISBN 0679742042
A good introduction to the basics of photography, including lighting and composition.

The Robot in the Garden

The Robot in the Garden: Telerobotics and Telepistemology in the Age of the Internet edited by Ken Goldberg, 2000 MIT Press, ISBN 0262571544

The Secret of Scent

The Secret of Scent: Adventures in Perfume and the Science of Smell
by Luca Turin

The Social Life of Things

The Social Life of Things by Arjun Appadurai, 1986 Cambridge University Press, ISBN 0521357268

The Spell of the Sensuous

The Spell of the Sensuous: Perception and Language in a More-Than-Human World
by David Abram
ISBN: 978-0679776390

The Supermodern Wardrobe

The Supermodern Wardrobe Andrew Bolton, 2002 Victoria & Albert Museum, ISBN 0810965879

The Sustainability Advantage

The Sustainability Advantage: Seven Business Case Benefits of a Triple Bottom Line
by Bob Willard

The Total Beauty of Sustainable Products

The Total Beauty of Sustainable Products
by Edwin Datschefski

The Victorian Internet

The Victorian Internet Tom Standage, 1999 Berkley Pub, Group ISBN 0425171698
This is an eye-opening account of how the telegraph fostered the world's first virtual communities.

The Virtual Community

The Virtual Community: Homesteading on the Electronic Frontier, Howard Rheingold, 2000, MIT Press, ISBN 0262681218

The Visual Display of Quantitative Information

The Visual Display of Quantitative Information Edward Tufte, 1983 Graphics Press, ISBN 096139210X An important source of ideas and guidelines for making charts and graphs that communicate effectively. It touches on how to maximize the amount of data in a chart, graphical editing, derivation of new designs, use of colors, proportion and scaling, typography, grids, and the comparative effectiveness of sentences, tables and graphics. Clearly the best of his three books (the later two include much of the work from this one).

The Well-Played Game

>The Well-Played Game: A Player's Philosophy, Bernard DeKoven, 2002 Writers Club Press, ISBN 0595217907

The Work of Charles and Ray Eames

The Work of Charles and Ray Eames> Donald Albrecht (Editor), 1997 Harry N. Abrams, ISBN 0810917998

Trespassers

Trespassers: Inspirations for Eco-efficient Design Ed Van Hinte, Conny Bakker, Ed van Hinte, 1999 010 Publishers, ISBN 9064503753

Understanding Comics

Understanding Comics
by Scott McCloud, 1993 Kitchen Sink Press, ISBN 0878162453

Usability

Usability: Turning Technologies into Tools Paul S. Adler and Terry A. Winograd (editors), 1992 Oxford University Press, ISBN 0195075102

Utopian Entrepreneur

Utopian Entrepreneur
by Brenda Laurel

Valuing the Earth

Valuing the Earth: Economics, Ecology, Ethics
by Herman E. Daly and Kenneth N. Townsend

Virtual Reality

Virtual Reality Howard Rheingold, 1992 Touchstone Books, ISBN 0671778978

Visual Symbols for Computer Systems

The Icon Book: Visual Symbols for Computer Systems and Documentation W. Horton, 1994 Wiley, ISBN 047159900X
Everything you ever wanted to know about designing, developing, and implementing icons and icons systems for international audiences.

What We Learned in the Rainforest

What We Learned in the Rainforest: Business Lessons from Nature Tachi Kiuchi, Bill Shireman, William K. Shireman, 2002 Berret-Koehler, ISBN 1576751279

Why We Buy

Why We Shop: The Science of Shopping
By Paco Underhill

Worldchanging

Worldchanging: A User's Guide for the 21st Century
by Alex Steffen

X-teams

X-teams: How to Build Teams That Lead, Innovate and Succeed
by Deborah Ancona and Henrik Bresman

Yesterday's Tomorrows

Yesterday's Tomorrows: Past Visions of the American Future Joseph J. Corn, 1996 John Hopkins Univ. Press, ISBN 0801853990

You Are What You Say

You Are What You Say: The Proven Program that Uses the Power of Language to Combat Stress, Anger, and Depression
by Matthew Budd and Larry Rothstein

Journals

@issue

www.cdf.org/issue_journal/issue_journal.html

ACM Digital Library

ACM Online Digital Library

Ambidextrous

www.ambidextrousmag.org

Codex CD-ROMS


Explorations in Interactive Fiction.

Design Mind (Frog Design)

www.frogdesign.com/design-mind

Gain (AIGA)

www.aiga.org/content.cfm/gain

Gamasutra

Gamasutra: The Art and Science of Making Games

Game Studies

The International Journal of Computer Game Research

Harvard Business Review

www.hbr.com

Hats (Design Quarterly #145)

Hats, Design Quarterly #145 Richard Saul Wurman, 1989 MIT Press A distillation of ideas from Information Anxiety, fitting many important design concepts into 32 pages. Introduces the metaphor of "information hatracks" as a way of explaining the importance of organization as a tool for understanding. "...there are really only five general ways to organize information--what I call the five hatracks: Alphabet, Time, Location, Continuum or Magnitude, and Category."

Information Design Journal

Information Design Journal

Innovation Lab

www.innovationlab.dk/sw4955.asp

interactions

ACM interactions magazine

Loop

LOOP: AIGA Journal of Interaction Design and Education AIGA

NextD

www.nextd.org

The SIGCHI Bulletin

The SIGCHI Bulletin (Special Interest Group in Computer-Human Interface) of the ACM (Association of Computing Machinery)

Visible Language

Visible Language

Magazines

Business Week

www.businessweek.com

Design Addict

Design Addict

Design Italia

Design Italia In English and Italiano

Eye Magazine

Eye Magazine

Fast Company

www.fastcompany.com

Forbes

www.forbes.com

Fortune

www.fortune.com

I.D. Magazine

www.idonline.com

ID Magazine

ID Magazine

Strategy & Business

www.strategy-business.com

Wallpaper*

www.wallpaper.com

Resources

ACM SIGCHI Bibliography and Resources

SIGCHI HCI Bibliography and Resources

Andy's Wearable Computing Resources

Andy's Wearable Computing Resources

Art and Culture

Art and Culture

Bad Designs

Bad Design Examples

Bill Verplank's Interaction Design Sketching Lecture

Bill Verplank's Interaction Design Sketching Lecture

Design Addict

Design Addict

Design Encyclopedia (Under Consideration)

www.thedesignencyclopedia.org

Design is Kinky

Design is Kinky

DesignArchiveOnline (RIT)

"DesignArchiveOnline is a networked learning resource on the history of design."

Experience Design and Information Architecture Resources

Experience Design and Information Architecture Resources by Jesse James Garrett

Fathom

Fathom: Source for Online Learning

Font Tester

Font Tester Online typeface identifier

Funderstanding

www.funderstanding.com "Know what kids think. Know what kids want."

Future of Learning Group (MIT)

learning.media.mit.edu

Future Physical's Wearable Computing Page

Future Physical's Wearable Computing Page

Garage.com Startup Resources

Garage.com Startup Resource
www.garage.com/resources/index.shtml

Guy Kawasaki's Presentation on Innovation

An indexed video, with slides, of one of Guy Kawasaki's famous talks on innovation.

Hands Free Mobile

Hand Free Mobile Wearable Computing Systems

History of Economic Thought

History of Economic Thought

IDSA Business Ecodesign Tools

IDSA Business Ecodesign Tools
www.idsa.org/whatsnew/sections/ecosection/tools/tools_0.htm

Improv Comedy

The Improv Comedy Page

Informal Education Resources

Infed.org

Information Design Email List

Information Design Mailing List

Information Visualization

Information Visualization in English and Español

informationdesign.org

InformationDesign.org: gateway to Information Design worldwide

Institute for Inquiry

Institute for Inquiry

Interface Corporation's Sustainability

Interface Sustainability This is Interface Corp's ongoing online report about its efforts and experiences in sustainability of all kinds.