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Curricula
This is a series of free syllabi and teaching materials to help instructors teach students key topics for the future. These courses are studio courses, meant to teach students by making and doing, instead of merely reading and regurgitating. These syllabi are ready-to-use but can easily be customized for different situations. They are primarily created for design and business programs at the graduate and undergraduate level but can be adopted for teaching to most any audience at most any level.
Design is the Problem: A course in sustainable design 1.0
• Entire Curriculum in one Download
• Syllabus: [PDF] [Word]
• Presentation [PDF] [PowerPoint] [Keynote]
• Stakeholder Presentation Evaluation Criteria [PDF] [Word]
• Final Project Presentation Evaluation Criteria (coming soon)Experience Studio: Exploring the full dimensions of experience design 1.0
• Entire Curriculum in one Download
• Syllabus: [PDF] [Word]
• Presentation [PDF] [PowerPoint] [Keynote]
• Experiences Template [PDF]
• Meaning Template [PDF]
• Stakeholder Presentation Evaluation Criteria [PDF] [Word]
• Final Project Presentation Evaluation Criteria (coming soon)Market Insight Studio: Research for more meaningful offerings 1.0
• Entire Curriculum in one Download
• Syllabus: [PDF] [Word]
• marketing Plan Template [PowerPoint]
• Presentation 2 [PowerPoint]
• Customer Research Presentation Evaluation Criteria (coming soon)
• Final Project Presentation Evaluation Criteria (coming soon)Articles
Unified Field Theory of Design (also in Italian)
Recipe for a Successful Website
The Interactive Development Process
What has Experience Design come to?
Understanding Seductive Interfaces
Interfaces for Understanding
Internet: The Next Generation
Interview
Experience Design Course Syllabus: Stanford 1998
Interaction Design Course Syllabus: Stanford 1996
Experiences Taxonomy
Senses TaxonomyThe following are articles from column in New Media Magazine, The Architect:
Identity Crisis, December 1998
Arrogance Paves the Way to Obsolescence, November 1998
Safe at Any Speed, October 1998
Online Branding, July 1998
Presentations
IXDA 2010 presentation (PDF)
A Better World by Design 2009 talk (PDF)
Rethinking Consumption talk from Sustainable Brands (PDF)
BusinessWeek interview (podcast)
Commonwealth Club panel 1 (video)
Commonwealth Club panel 2 (video)compostmodern talk and slides on sustainable design (PDF)
Developing Meaningful Experiences (Bogota, UPA, et all)
• Experience Template
• Meaning TemplateDigging Deeper: Sustainable Design (IDSA SF conference, July 23)
• Sustainable Design Overview (PDF)Design is the Problem (Overlap 08, MacWorld 08, IDSA Connection Congress, San Francisco) and en Français (le Design est le Probleme) thanks to the wonderful David L'Hôte.
InnoFuture presentation (PDF)
• Experience Template
• Meaning TemplateMeaningful Innovation (Bogota, SF MX conferences)
Make It So (SXSW)
Creating Meaningful Experiences (from Brussels) (updated)
New Methods for Experience Design
(Boston and Stockholm workshops)Brand Futures Scenario White paper
Experience Design (from the AIGA Scottsdale presentation on Thursday, November 15, 2001
Evolving Design Firms (from the AIGA/DC Growth lecture series)
Performance and Compatibility Tips
My aim in my career is to understand the mechanics of communication on a deeper level. The components of expressing and communicating in several media as well as the elements of creating rewarding experiences are important for me to master--no matter what medium.
Information
I believe that the Information Age is just now starting and that we have been in the Age of Data. This has been characterized by a proliferation of relatively meaningless and useless data that has little impact on our lives. I am dedicated to transforming data into information and then into knowledge and wisdom, as well as teaching others to do the same. These steps begin by understanding the mechanics of organization and presentation. It is also imperative to know which media work well for what kinds of messages: text, sound, voice and music, animation, video, illustrations, photographs, and diagrams, video, and other forms. Using media inappropriately can destroy a message's meaning and impact.
Interface
To me, interface design is the combination of three disciplines: information design, interaction design, and sensorial design. It is not possible to separate this relationship nor ignore their concerns. The goal of all of these processes is clear communication in appropriate forms. This is done by creating compelling experiences and understanding the component of experience.
Interaction
Experience is the place in which knowledge can grow and interaction is the means by which valuable experiences can be created. Knowledge is an experience as opposed to an object; a process more than a thing. Interaction design is a way of comparing and understanding how different kinds of experiences can be developed to support the goals and messages of any communication. My interest is not to focus merely on print, video, and interactive products, but on all experiences since these products and any communications need to compete within the full spectrum of human experience and not merely against interactive television, CD-ROMs, and game cartridges.
Communication
One of the best ways to communicate is through conversations and this is the next step for interactive products to take. It is also something that people must be helped to do well.
Communication is more than merely talking or writing. It is the most important experience with which we live. It is the key to successful business, understanding, and interaction. Good communication is critical to all interaction, whether between two friends, or many strangers. Successful communication relies on literacy with all forms of communication, including, text, images, sounds and music, voice, diagrams, numbers, and video for both producers and consumers. Being able to communicate clearly means being able to choose which medium is most appropriate to the message.
All communication is viral in nature. This is to say that the mechanisms for the creation, transformation, and transmission of all messages are analogous to those for genetic material. There are, in effect, ecologies of information and meaning that are woven into all aspects of our communications, including how we think, store, and retell our thoughts and experiences. It is my current goal to understand these mechanisms in order to build a taxonomy with which to use to create even more successful messages and help others to understand how to communicate better.
To me, this is the new domain. It is a dimension that has been there all along, but one in which I am only now becoming aware of. It is also at the very heart of how we relate and communicate to each other and, I feel, is our next step in evolution.
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