Adaptive Experiences
Adaptive technologies are those that change the experience based on the behavior of the user, reader, consumer, or actor. These can include "agents," modifying behaviors, and "pseudo-intelligence." Agents are processes that can be set to run autonomously, performing specific, unsupervised (or lightly supervised) activities and reporting back when finished. Modifying behaviors are those that change the tools and/or content involved based on the actions of techniques of the user. Some games, for example, do this, becoming more difficult as the player becomes more proficient. Other possibilities include content changing to reflect point of view, level of proficiency required, or amount of detail desired. Both of these techniques might have the effect of making a device or person in an experience appear intelligent, as might other techniques. However, this calls into question a much larger discussion of intelligence, life, and how these are defined. Suffice it to say that certain kinds of choices in changing behavior based on the actions of others (whether random, instinctive, or algorithmic) can create the appearance of a more sophisticated system or process and imply a kind of intelligence.
Copyright 1994 Nathan Shedroff