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Information Interaction Design is the intersection of the disciplines of Information Design, Interaction Design, and Sensorial Design. Information Design's roots are in publishing and graphic design, although few people in these industries intentionally practice them. Information Design addresses the organization and presentation of data: its transformation into valuable, meaningful information. While the creation of this information is something we all do to some extent, it has only recently been identified as a discipline with proven processes that can be employed or taught. Unfortunately, there are few resources for learning about the practices of Information or Interaction Design.

Interaction Design, which is essentially story-creating and telling, is at once both an ancient art and a new technology. Media have always effected the telling of stories and the creation of experiences, but currently new media offer capabilities and opportunities not yet addressed in the history of interaction and performance. In particular, the demands of interactivity are often misunderstood by all but the most experienced storytellers and performers. How these skills are expressed through interactive technologies and what demands and interests audiences will have for these remains to be understood. Consequently, there are also few sources of information about these issues and the techniques used to meet them. This is new territory that is desperate for some new ideas and cogent explanations. It is also the most critical component to the success of interactive products.

Sensorial Design is simply the employment of all techniques with which we communicate to others through our senses. After writing, visual design techniques in disciplines such as graphic design, videography, cinematography, typography, illustration, and photography are usually the first to be recognized and employed, but the disciplines that communicate through other senses are just as important. Sound design and engineering and musical and vocal performance are also useful in the appropriate circumstances. In fact, sometimes they are the only appropriate media for communicating a particular message. Tactile, olfactory, and kinesthetic senses are rarely employed (often due to technological or market constraints), but are just as valid and can add enriching detail to an experience.

The disciplines of sensorial media are worlds unto themselves, with their own histories, traditions, and concerns. To learn each well takes time and skill. Therefore, it is crucial to learn at least an overview of the important issues and techniques of each discipline so that they can be employed properly when presenting ideas and communicating messages--especially within a team. In each of these areas, experts should participate in employing the various media in support of a project's information and interaction goals and messages.

These levels of understanding are significant because they define the boundaries with which we can create and communicate. While Information Design primarily focuses on the representation of data and its presentation, the emphasis in Interaction Design is on the creation of compelling experiences. When designing projects, I usually find it easier to start with the information design process if a substantial amount of data already exists and the interaction design process if it does not. The following sections describe the processes I have found useful for both.


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Copyright 1994 Nathan Shedroff